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#1 |
Seaman
![]() Join Date: Apr 2007
Posts: 31
Downloads: 98
Uploads: 0
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While playing SH4 I have always found that having the minute and second hands in the same small dial of the chrono for the torpedo run is a little cluttered. Especialy with what appear to be slight errors in the size of the hands.
Recently I installed Redwine's historical chronometer mod. http://www.subsim.com/radioroom/showthread.php?t=111261 This corrects the size of the hands and also, in my opinion looks far better than the stock chrono. However I also noticed the addition of an extra small dial at the top of the chrono. This new dial adds to the historical appearance, but is unfunctional. However I have managed to mod the code to move the minute hand to this dial. ![]() ![]() Impact @ 3mins 15 seconds It appears to work fine @ 1024, but is a little small at higher resolutions. The hands need a bit of tweaking and some of the marks on the new dial are slightly out (each is meant to be 1 minute apart). The minute hand goes from 0 - 8. I feel that this is enough, but I could adjust it if necessary. If anyone is interested, work permiting, I could release the current 'beta' version now. Hopefully I will be able to finish it properly over the weekend - I intend to have it available in various sizes. Unfortunately I don't currently have internet at home so this will not be released to Monday at the earliest. Many thanks to Redwine for his execelent work and also DarkShip and Castrorp345 who began the process. |
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