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Old 05-03-07, 06:17 AM   #1
petbse
Swabbie
 
Join Date: Apr 2007
Posts: 10
Downloads: 0
Uploads: 0
Humble request for modding tips and scripting

Hello friendly Kaleuns, I started my Naval Career just in 2007 and I am really hooked up on this game and especialy ubercool GWX mod. Thanx devs. And I just registered here. I would like to ask few things. 1) Herr kpt. Lehman where is my potato peeler??? :p 2) Is there any possibility to script things in SH3? Everything in mods i have seen to date is config tweaking or hex hacking the hardcoded internals. I was searching forums (not really intensive so I probably overlooked much) but noone mentions any scripting besides rubinis campaign scripts. I would like to work on AI torpedoes, my first shot thought was to use aircraft running in negative height with practicaly infite life that would explode upon distance of other craft.(with torpedo model and torpedo explosion animation) but i fear this is not possible w/o SDK. Are there any means to insert craft to the map upon some condition (AI fire request, reaching some sector, time???) And with my lack of skills(I teoreticaly should be a programmer as I study such Comp Science but studying and knowing are different things ). Soo I would like to have this thread as a first line for novice game tweakers and a recruitment ground for some Elite mod devs like GWX team(*intensive dev team worshiping included *)
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