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#1 |
Born to Run Silent
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[REQ] Mod request: Jettison debris in place of decoys
[REQ] Mod request: Jettison debris in place of decoys
I'm not terribly disturbed about the inclusion of Pillenwaffers in US subs in SH4, but I don't care for it, either. It does not affect gameplay at all as long as I ignore it, and those are the kind of things I can live with. But it got me to thinking how cool it would be to mod this to resemble SH1 and the tactics seen in old sub movies where the skipper, under heavy attack, would order the crew to jettison debris (and sometimes a dead crewman, see Rub Silent, Run Deep). The Japanese would see the floating stuff and sometimes think the sub was destroyed and leave. In place of bubbling decoys, have some general purpose stuff; mattress, shirt, cork, oil, small food boxes, etc. And if the buoyancy characteristics can be made for the debris to float, even better. Use would need to be limited to once a day (24 hours) or so. The tricky part, would be to mod the effect the debris would have on enemy AI. Decoys as they exist in the game obviously have an effect on enemy AI; does it make them depth charge in the wrong area? Or does it make them give up and go away? If the latter, perfect. If the former, well, I can live with that as a substitute. If this sounds dumb, ok, just ignore me, lol. If anyone wants to tackle this, let me know how I can help. I will get into stuff like this after the review is finished and I have more time to play SH4 for fun. Cheers Neal |
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#2 |
Watch Officer
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Location: Near U-995 (Kiel, Germany)
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cool idea!
Some of the AI might drop right on top of the debris (sub must be below it) gives away your position - so be careful ![]() that would rock!
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Gute Jagd und fette Beute! |
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#3 |
Torpedoman
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Yes - an excellent idea. Wasn't there an oil slicks mod for SH II or something? That would be very cool, especially with some of that flotsam that pops up after a ship sinks too. It woud have a chance of getting the DDs to think you're hasta la vista and leave you alone.
Mylander |
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#4 | |
Eternal Patrol
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Or is that a video on legitimate massage techniques?:rotfl:
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#5 | |
Grey Wolf
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Ref |
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#6 | ||
Born to Run Silent
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And yeah, we want the debris to have an inverse attraction effect... go away, DD, go away.... but if possible, only 50% succesful... |
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#7 | |
Eternal Patrol
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#8 |
Ace of the Deep
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#9 | |
The Old Man
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#10 |
Ace of the Deep
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Norman Friedman's US Submarines through 1945 has some info on them - it was a much more complex affair than a simple "decoy" as portrayed in our game.
Check pages 247-248 in the book. ![]() |
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#11 | |
Admiral
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Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#12 |
Silent Hunter
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If it can be proven decoys were not used during the war, how hard would it be to remove the icon from the menu screen and remove the item from the list of the sub's components?
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#13 |
Sea Lord
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Yes , good idea.
remove the launch icon or make a loooooonng reload time, perhaps days. i doubt that this tactic could be used in real life :hmm:
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#14 |
Soundman
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If I remember correctly a victim of drowning WILL not float until the decaying process releases enough gases into the body cavity to float it. This is the case in FRESH water. As we are dealing with salt water and the fact that things a more bouyant I still think that debris such as matresses, pillows (feathered back then) and such would have to injected with air to float them and a "Mae West" placed on a body. You will also have to take into account the amount of travel time the surface from a certain depth. I'm not trying to squash the idea. I love it. I just think that if this MOD comes about then whoever does it needs to consider alot of other factors into the equation. For realism's sake....CH
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#15 | |
Watch
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