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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,740
Downloads: 825
Uploads: 4
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This is fairly simple, once you get the hang of it. I've made a simple scaled 'ruler' if you will, for a sextant which works on the same principle. As we cannot change the code I think that this will be the most efficient method.
It's a 'pullout' 'sextant'/ruler working very much te same as Jonz's Chrono (thanks Jonz I just adapted/copied your mod) ![]() This is version1 (if you'd like to make changes - just shout) I'm working on 1024x768(800) resolution I think it is, and found that with dials off I get a 60Deg elevation from sea level, which is neat. The higher res screen will come afterwards. Here's top of the sextant - dragging it out... ![]() Sextant referenced at sea level and a reading taken on Polaris (North Pole Star - Mouse cursor) ![]() The scales are about 1 degree out so here goes another glass of red wine.. More later.. |
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#2 |
Lieutenant
![]() Join Date: Apr 2005
Location: Japan
Posts: 259
Downloads: 0
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Finally someone tried by a concrete example!
![]() Very interesting! ![]() |
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#3 |
Captain
![]() Join Date: Apr 2005
Location: Sweden
Posts: 529
Downloads: 267
Uploads: 0
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Cool!
![]() Mikael |
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#4 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
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That one's troubled navigators for some time. Wasn't it solved when they finally invented a working pocket watch (never knew your watch could tell longtitude, did ya:p)?
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#5 |
Ocean Warrior
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NICE!!!! Finally someone's looking into this!!! EXCELLENT!!!
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#6 |
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
Downloads: 6
Uploads: 0
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We were playing around in another thread with methods for hiding your u-boat's location on the nav map and navigating without using the waypoint tool (see here, if it still works: http://www.subsim.com/radioroom/showthread.php?t=93937
This sounds like a pretty cool addition to that whole concept of trying to do "real world" navigation - however, even assuming that something like this could eventually allow us to establish our boat's long. and lat., if the nav map isn't marked out with lat. and long. lines, how would that info help us locate our boat on the nav map? Can the nav map be modded to show lat. and long. lines?
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#7 | |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,740
Downloads: 825
Uploads: 4
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#8 | |
Captain
![]() Join Date: Apr 2005
Location: Sweden
Posts: 529
Downloads: 267
Uploads: 0
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![]() ![]() ![]() Mikael |
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#9 |
Ace of the Deep
![]() Join Date: Nov 2006
Location: Toulouse France
Posts: 1,140
Downloads: 51
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Nice idea... worth investigating, thks.
For the moment, I will be on my next patrol investigating Dantenoc's "hardcore navigation" system as discussed in the thread and showed in his youtube videos. Looks interesting not to have your sub position all the time on the map... I have navigation experience irl, so it should have a feel of the real thing. So for this time I will replace the sextant by a ctrl-click at 12h00... ![]()
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![]() NYGM 3.4A / Living SH3 V5.1 + SH3 Commander |
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#10 | |
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#11 |
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
Downloads: 200
Uploads: 0
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Hey guys, thanks for the heads up, OFP used to be my favorite first person shooter, and the game I played most, despite its age.
It still leaves most historic shooters for dead, I'll check out the web site (http://ofp.gamepark.cz ) again I havnt had a look in years. I was really interested in the Invasion1944 Mod has any one played this I could never get it to work. |
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