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Old 01-02-07, 09:53 AM   #1
vanjast
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Default Nav Mod update - the Sextant

This is fairly simple, once you get the hang of it. I've made a simple scaled 'ruler' if you will, for a sextant which works on the same principle. As we cannot change the code I think that this will be the most efficient method.

It's a 'pullout' 'sextant'/ruler working very much te same as Jonz's Chrono (thanks Jonz I just adapted/copied your mod)


This is version1 (if you'd like to make changes - just shout)

I'm working on 1024x768(800) resolution I think it is, and found that with dials off I get a 60Deg elevation from sea level, which is neat. The higher res screen will come afterwards.
Here's top of the sextant - dragging it out...


Sextant referenced at sea level and a reading taken on Polaris (North Pole Star - Mouse cursor)


The scales are about 1 degree out so here goes another glass of red wine..
More later..
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Old 01-02-07, 11:21 AM   #2
jimmie
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Finally someone tried by a concrete example!

Very interesting!
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Old 01-02-07, 12:13 PM   #3
mikaelanderlund
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Cool! Now we know which latitude we are on but how to know the longitude?

Mikael
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Old 01-02-07, 12:26 PM   #4
Safe-Keeper
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That one's troubled navigators for some time. Wasn't it solved when they finally invented a working pocket watch (never knew your watch could tell longtitude, did ya:p)?
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Old 01-02-07, 12:54 PM   #5
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NICE!!!! Finally someone's looking into this!!! EXCELLENT!!!
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Old 01-02-07, 01:02 PM   #6
panthercules
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We were playing around in another thread with methods for hiding your u-boat's location on the nav map and navigating without using the waypoint tool (see here, if it still works: http://www.subsim.com/radioroom/showthread.php?t=93937

This sounds like a pretty cool addition to that whole concept of trying to do "real world" navigation - however, even assuming that something like this could eventually allow us to establish our boat's long. and lat., if the nav map isn't marked out with lat. and long. lines, how would that info help us locate our boat on the nav map? Can the nav map be modded to show lat. and long. lines?
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Old 01-02-07, 01:46 PM   #7
vanjast
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Quote:
Originally Posted by panthercules
This sounds like a pretty cool addition to that whole concept of trying to do "real world" navigation - however, even assuming that something like this could eventually allow us to establish our boat's long. and lat., if the nav map isn't marked out with lat. and long. lines, how would that info help us locate our boat on the nav map? Can the nav map be modded to show lat. and long. lines?
I've already looked into this and will come up with a result in a few days. It's either a large independent printable map, or (hopefully) the SH3 map. I've tried putting a few lines on the SH3 map but the game juggles maps when at different zoom levels. I might have to limit the zoom level - Would there be objections to this ??
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Old 01-02-07, 04:07 PM   #8
mikaelanderlund
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Quote:
Originally Posted by Safe-Keeper
That one's troubled navigators for some time. Wasn't it solved when they finally invented a working pocket watch (never knew your watch could tell longtitude, did ya:p)?
Yes I did but I don't know how to do it:hmm: . I think I need to know the sun's higest point and the time, don't I?

Mikael
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Old 01-02-07, 04:42 PM   #9
Corsair
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Nice idea... worth investigating, thks.
For the moment, I will be on my next patrol investigating Dantenoc's "hardcore navigation" system as discussed in the thread and showed in his youtube videos. Looks interesting not to have your sub position all the time on the map... I have navigation experience irl, so it should have a feel of the real thing.
So for this time I will replace the sextant by a ctrl-click at 12h00... (weather permitting of course...)
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Old 01-04-07, 04:51 PM   #10
Sailor Steve
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Quote:
Originally Posted by Safe-Keeper
That one's troubled navigators for some time. Wasn't it solved when they finally invented a working pocket watch (never knew your watch could tell longtitude, did ya:p)?
The first mechanical clock. There's a very good movie about it: http://www.imdb.com/title/tt0192263/
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Old 01-04-07, 05:20 PM   #11
rascal101
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Default OFP revisited

Hey guys, thanks for the heads up, OFP used to be my favorite first person shooter, and the game I played most, despite its age.

It still leaves most historic shooters for dead, I'll check out the web site (http://ofp.gamepark.cz ) again I havnt had a look in years. I was really interested in the Invasion1944 Mod has any one played this I could never get it to work.
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