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Old 04-05-07, 08:11 PM   #1
CybrSlydr
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Default So, you think SH4 is too easy even on the hardest?...

How many of you who think that played SH3?

I've been wondering, especially for those realism nazis (hehehe) - maybe the game is easier because, by comparison, it was easier to be a US Sub Captain than a German Kaleun?

Thoughts?

At first blush, I'd say yes.

The Japanese never really had any sort of ASW until near the end, and it was even just... drecht.

How many years was it until they actually set their depth charges to detonate lower than 100ft? You'd be invulnerable if you went to 150ft.

Etc.

So, to make the game more difficult, you'd be making it less realistic.

Odd, eh?

Thoughts?
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Old 04-05-07, 08:18 PM   #2
nvdrifter
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Quote:
Originally Posted by CybrSlydr
How many of you who think that played SH3?

I've been wondering, especially for those realism nazis (hehehe) - maybe the game is easier because, by comparison, it was easier to be a US Sub Captain than a German Kaleun?

Thoughts?

At first blush, I'd say yes.

The Japanese never really had any sort of ASW until near the end, and it was even just... drecht.

How many years was it until they actually set their depth charges to detonate lower than 100ft? You'd be invulnerable if you went to 150ft.

Etc.

So, to make the game more difficult, you'd be making it less realistic.

Odd, eh?

Thoughts?
I'm not claiming to be an expert, but you might want to read the very detailed book 'Silent Vicory'. American sub commanders did fear Japanese escorts in the beginning of the war. Most of the sub commanders in the beginning of the war were too cautious when making attacks. American subs were already being lost as early as spring 1942 due to Japanese ASW ships. Not a large amount, but it happened. And some of the US subs that survived Japanese depth charge attacks as early as 1942 described the attacks as being 'brutal', lasting hours, and the damaged sustained as 'heavy'. So, yes, the Japanese actually did have decent ASW capability as early as 1942. Not great, but decent. And of course, a lot of it also depended on the skill and agressiveness of the Japanese ASW crews.
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Old 04-05-07, 08:23 PM   #3
DeePsix501
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From what i'm reading in "Take Her Deep" The skipper of the USS Halibut who wrote the buck describes life in the pacific as a walk in the park. Sure at the end of the war the Germans began having it harder, because they were losing. At the start of the war, We only really had a handful of subs and had to rush a bunch out to the pacific. We had a lot of sugar boats and early sargos. Each theater of war had it's differences and difficulties and should be considered within each own context.

I think I can surely say that the Pacific Theater for subs was in no way easy
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Old 04-05-07, 08:50 PM   #4
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http://www.valoratsea.com/losses1.htm

I think this pretty much spells it out.

Personnaly, i dont give a damn about how easy or tough japanese ASW was historically. Im modding my own game to give me a challenge, else ill get bored.
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Old 04-06-07, 07:28 AM   #5
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Quote:
Originally Posted by Ducimus
http://www.valoratsea.com/losses1.htm

I think this pretty much spells it out.

Personnaly, i dont give a damn about how easy or tough japanese ASW was historically. Im modding my own game to give me a challenge, else ill get bored.
i am with you
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Old 04-06-07, 07:53 AM   #6
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I have come upon very good DD and not so good DD. I also found out the AI merchants will ram you as well. I do not remember merchant AI in SH3 attempting to ram me. DD did for sure but not the merchies.

Last night my torps missed a merchie, I surface 800 yards off for cannon action. The SOB stopped and then headed right at me I was in emergancy reverse. He scrapped along my side. I was able to sink him and then I blasted the life raft out of the water because I was PO'd he did that. Thus far I'm satisfied with the DD.
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Old 04-06-07, 12:42 AM   #7
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I take it all back, I was a realism Nazi playing a....Nazi sub commander in SH3, it took a while but eventually the moders got some decent ASW behavious oout of the escorts.

So along came SH$ and I had a good bitch about the graphics etc, I must admit I have got my machine to cope now. So now to the Jap escorts and destroyers, at first I tyhought they were a push over, but the more I play the better they seem . Sure some are just plain dumb, but others are not and they are the ones who have creamed me, usually in the first and sometimes always in the second tour of duty.
So no they aint dumb, (the Japs) and I aint so clever.

Quote:
Originally Posted by nvdrifter
Quote:
Originally Posted by CybrSlydr
How many of you who think that played SH3?

I've been wondering, especially for those realism nazis (hehehe) - maybe the game is easier because, by comparison, it was easier to be a US Sub Captain than a German Kaleun?

Thoughts?

At first blush, I'd say yes.

The Japanese never really had any sort of ASW until near the end, and it was even just... drecht.

How many years was it until they actually set their depth charges to detonate lower than 100ft? You'd be invulnerable if you went to 150ft.

Etc.

So, to make the game more difficult, you'd be making it less realistic.

Odd, eh?

Thoughts?
I'm not claiming to be an expert, but you might want to read the very detailed book 'Silent Vicory'. American sub commanders did fear Japanese escorts in the beginning of the war. Most of the sub commanders in the beginning of the war were too cautious when making attacks. American subs were already being lost as early as spring 1942 due to Japanese ASW ships. Not a large amount, but it happened. And some of the US subs that survived Japanese depth charge attacks as early as 1942 described the attacks as being 'brutal', lasting hours, and the damaged sustained as 'heavy'. So, yes, the Japanese actually did have decent ASW capability as early as 1942. Not great, but decent. And of course, a lot of it also depended on the skill and agressiveness of the Japanese ASW crews.
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Old 04-06-07, 12:47 AM   #8
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I've seen the range from tottally incompetent to frightfully good, just like RL I suppose.
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Old 04-06-07, 03:56 AM   #9
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Play NYGM mod for SH III you'll be depth charged for 6 to 8 hours and no time skipping.:p
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