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#1 |
Lieutenant
![]() Join Date: Jul 2004
Location: Beverly, OH
Posts: 263
Downloads: 13
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How many of you who think that played SH3?
I've been wondering, especially for those realism nazis (hehehe) - maybe the game is easier because, by comparison, it was easier to be a US Sub Captain than a German Kaleun? Thoughts? At first blush, I'd say yes. The Japanese never really had any sort of ASW until near the end, and it was even just... drecht. How many years was it until they actually set their depth charges to detonate lower than 100ft? You'd be invulnerable if you went to 150ft. Etc. So, to make the game more difficult, you'd be making it less realistic. Odd, eh? ![]() Thoughts?
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#2 | |
Stowaway
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#3 |
Navy Dude
![]() Join Date: Mar 2007
Location: College Station, Texas
Posts: 173
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From what i'm reading in "Take Her Deep" The skipper of the USS Halibut who wrote the buck describes life in the pacific as a walk in the park. Sure at the end of the war the Germans began having it harder, because they were losing. At the start of the war, We only really had a handful of subs and had to rush a bunch out to the pacific. We had a lot of sugar boats and early sargos. Each theater of war had it's differences and difficulties and should be considered within each own context.
I think I can surely say that the Pacific Theater for subs was in no way easy ![]()
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#4 |
Rear Admiral
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http://www.valoratsea.com/losses1.htm
I think this pretty much spells it out. Personnaly, i dont give a damn about how easy or tough japanese ASW was historically. Im modding my own game to give me a challenge, else ill get bored. |
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#5 | |
A-ganger
![]() Join Date: Aug 2003
Location: Back at Sea
Posts: 75
Downloads: 87
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#6 |
Lucky Jack
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I have come upon very good DD and not so good DD. I also found out the AI merchants will ram you as well. I do not remember merchant AI in SH3 attempting to ram me. DD did for sure but not the merchies.
Last night my torps missed a merchie, I surface 800 yards off for cannon action. The SOB stopped and then headed right at me ![]()
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#7 | ||
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
Downloads: 200
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I take it all back, I was a realism Nazi playing a....Nazi sub commander in SH3, it took a while but eventually the moders got some decent ASW behavious oout of the escorts.
So along came SH$ and I had a good bitch about the graphics etc, I must admit I have got my machine to cope now. So now to the Jap escorts and destroyers, at first I tyhought they were a push over, but the more I play the better they seem . Sure some are just plain dumb, but others are not and they are the ones who have creamed me, usually in the first and sometimes always in the second tour of duty. So no they aint dumb, (the Japs) and I aint so clever. Quote:
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#8 |
Medic
![]() Join Date: Mar 2007
Posts: 167
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I've seen the range from tottally incompetent to frightfully good, just like RL I suppose.
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#9 |
Samurai Navy
![]() Join Date: Aug 2006
Location: Beneath the waves
Posts: 568
Downloads: 20
Uploads: 0
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Play NYGM mod for SH III you'll be depth charged for 6 to 8 hours and no time skipping.:p
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