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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sparky
![]() Join Date: Mar 2002
Location: Ottawa Canada
Posts: 157
Downloads: 8
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Any idea as to when a new patch will be out?
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#2 |
Lieutenant
![]() Join Date: Jan 2007
Location: Toronto, Ontario
Posts: 251
Downloads: 0
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No one knows. Your guess is as good as the rest of us.
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U-46: Oct 1943 off Portugal ![]() |
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#3 |
Sparky
![]() Join Date: Apr 2002
Posts: 150
Downloads: 5
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sooner than later i hope.
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#4 |
Navy Dude
![]() Join Date: Nov 2002
Posts: 176
Downloads: 12
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2 weeks be sure.
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#5 |
Ace of the Deep
![]() Join Date: Nov 2002
Location: No-good Missouri scum
Posts: 1,223
Downloads: 43
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Definitely 2 weeks.
![]() ![]() Disclaimer: This poster doesn't know a d@mn thing. He thinks he's a comedian too.
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"When Gary told me he had found Jesus, I thought, Yahoo! We're rich! But it turned out to be something different." - Jack Handey |
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#6 |
Sea Lord
![]() Join Date: Jul 2002
Location: Pacific NW
Posts: 1,894
Downloads: 6
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<sits back, loads his shotgun, and waits for someone to make the old 3-4 weeks quip>
PD |
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#7 |
Seaman
![]() Join Date: Mar 2007
Posts: 42
Downloads: 0
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They have quite a list to work through. I'm assuming that the 1.1 patch contained fixes for most of the bugs that were known when the game went gold. Perhaps a lot more have come to light now that it's in wide spread use that the devs have only found out about in the last week. I imagine it will take a week or two just to triage (and duplicate) the bugs that have been reported. There are quite a few. They've already comitted to adding FSAA to the 1.2 patch and I don't think that is trivial. On the other hand, there is pressure to get the big bugs fixed ASAP before they start affecting sales, so they may opt to fix just the biggies in this patch and leave the rest for a follow-on patch and have it out the door in a few weeks. So, depending on how they prioritize the bugs and how many they choose to fix it could be from between 3 weeks and 3 months. My guess is that they'll decide within the next week or 2 what will get fixed and make an announcement.
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#8 |
Ace of the Deep
![]() Join Date: Nov 2002
Location: No-good Missouri scum
Posts: 1,223
Downloads: 43
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Guesstimate:
At least 2 more patches. Probably 3. If it ends up being 5 total, I'd be surprised. The spacing between them will dictate how much gets fixed in each.
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"When Gary told me he had found Jesus, I thought, Yahoo! We're rich! But it turned out to be something different." - Jack Handey |
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#9 |
Chief
![]() Join Date: Jul 2006
Location: Utah
Posts: 314
Downloads: 120
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i just wish I had an actual list of what bugs they know about, that way I don't have to hope they fix certain things but as long as I know they know about it would be comforting.
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#10 |
Engineer
![]() Join Date: Apr 2005
Location: Southwestern Ohio
Posts: 213
Downloads: 0
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UbiSoft Romania will give us 1.2 patch and it will be released on Thursday, April 10, 2008.
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#11 | |
Ace of the deep .
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#12 | |
Seaman
![]() Join Date: Mar 2007
Posts: 42
Downloads: 0
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#13 |
Electrician's Mate
![]() Join Date: Apr 2005
Posts: 140
Downloads: 1
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Someone said 1.1 fixes bugs known at gold...hmm so noone knew that speed estimation in game using chronometer doesnt work in manual tdc? Hmm anyone actually played manual tdc in "beta" or at all then? Maybe they only used auto tdc in testing
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DJSatane - https://twitter.com/DJSatane |
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#14 |
Sonar Guy
![]() Join Date: Apr 2005
Location: Denver, CO USA
Posts: 382
Downloads: 46
Uploads: 0
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I think Patch 1.2 will be released when...
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"Variable this is EasyRhino, do you copy? Over." Loud and clear EasyRhino. "Do we have a gig? Over." That's a Roger, we have a gig. Target is painted, start the music. "Roger that Variable. Into attack. Pickling target. Target is acquired and lit. LGB comin' down!" EasyRhino, circular error probability zero. Impact with High Order Detonation. Thank You, have a nice day. |
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#15 |
Stowaway
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Soon™
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