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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Feb 2007
Location: UK
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Can anybody explain how it works, maybe provide some screens? I am really struggling to get the hang of it.
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#2 | |
Born to Run Silent
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![]() Here's what I know; First, man your damage control crew. Your damage control station shows the sub divided into the main compartments. Each column (compartment) has the name in the top box. This is also the flooding indicator (turns blue when you have flooding). The various pieces of equipment are in the column. Each compartment has a bulkhead box. Many of the pieces of equipment are links as systems, and you can click on a box in the left column (far left, not the aft compartment) and see how they are linked. The crew will assign several pieces of damaged gear in the repair box at the bottom. You can shuffle that around to change priorities. Each piece of gear has a little colored column at the right of the box. You can hover your mouse over this and see the repair time estimate. If the color is red, that's bad. Will do some screenshot work later for this thread. (Or perhaps someone else can ![]() Thanks Neal
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#3 | |
Lucky Jack
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What I did was higher some sailors before my patrol. I put them in the damage control boxes. I have repair the sub clicked to on all the time. So they busy themselves repairing all the time. I have found that some repairs are just not going to happen timely and down you go for good. Anyway, you can tell them what to fix first but I usually let them do it how they want. I just played around with it until I see how it works. Anyway, the best thing I did was get a repair crew staffed in there before leaving port.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#4 |
Stowaway
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Wait for a patch to fix it a bit, but if you don't want to wait, then:
1: Go to crew mangement in the menu bar [clipboard] and click damage control button. 2. Go to crew management where you can see your crew and drag your useless crew from sleeping to the damage control slots... They "should" do the rest by themselves, or they were supposed to do... ![]() |
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#5 |
Lucky Jack
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The best way to go is man it before you leave port. Just leave them buggers there all the time. Fixing and polishing the boat is all they do
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#6 |
Sea Lord
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Location: UK
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I think Im gonna have to wait. I got attacked the other night by a plane, and had minor damage to deck and flak guns, no visible flooding, I crash dived... and I sank like a brick out of control with no electrics, despite the engine room being manned!
I'm sorry, but I am very very nostalgic for the SH3 damage control methods, just click! Simple. Effective. No Fuss. This is just crazy. |
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#7 | |
Stowaway
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#8 | |
Stowaway
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![]() And I totally agree for SH3 damage interface. |
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#9 | |
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#10 | ||
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#11 | ||
Stowaway
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#12 | |||
Stowaway
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Never been in an Army service, as a matter of fact, there i no army in Montenegro anymore, and we had a nice sub fleet consisting of 4 kilo-type diesels... All gone... Forever. |
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#13 | |||
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#14 |
Stowaway
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Who knows, maybe a rogue crew taking them out with AA gun...:hmm:
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#15 |
Sea Lord
![]() Join Date: Feb 2007
Location: UK
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I loathe the Sub management screen, the tips are helpful though, thankyou everybody. This game is so full of bugs, and damage control seems to be no different. I feel like a beta tester.
Why release a game when there are so many niggling faults on it? |
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