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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
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I have noticed that the Devs have put in a lot of waypoints with good sized radius. I am hoping that the people working on the SHIV campaign can increase the number of waypoints, hopefully to include all of them, that have a radius.
With more waypoints with a radius it will make finding of ships even in a known shipping lane more difficult. In addition hopefully someone will implement CCIP's parallel course with random waypoints that he did in SHIII. |
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