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Samurai Navy
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All are the same "LargeAirBase" or "NormalAirBase" (save one NormalAirBase, that has a different name structure applied), and vary only by start/end dates. This leaves "SmallAirBase" and "SmallFloatPlaneBase" unused. All are set to "veteran."
Jap_AirCover.mis: ![]() LargeAirBase config: Quote:
Quote:
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#2 |
Navy Seal
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The Q1W1 (LORNA) is the plane that looks a little like a Ju88, only smaller. It was the IJNAF's specialized ASW aircraft. 153 were built. Carried 2x250kg bombs or DCs. They only operated from Japan, Formosa, and China. (there being nothing much else left by the time they were deployed in spring of '44.
I was looking at those airbases as well. They are really oddly built air-wing wise. Can the airbase size be changed for a given location, or is that part hard-coded? tater |
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#3 |
Samurai Navy
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Okay, Lorna is familiar. Just didn't recognize Q1W1. I assume the airbases can be edited as with other aspects of the campaign .mis files. Not something I know much about, really.
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#4 |
Rear Admiral
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If you change the squadrons for the Normal AirBase it will affect all of the Normal AirBases for that nation
Nothing to stop you adding\removing squadrons from airbases or repositioning the bases |
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#5 |
Samurai Navy
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I assume you can add more at will. I am particularly interested in the sea plane base, as when you add one to that file, it lacks the yellow ring of the other airbase types and is reported as a naval port. I wonder if air groups can be added at will to the CFG file for the base types?
Is there any restriction on where you can place an air base on a land mass? What exactly is the significance of the yellow ring?
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#6 |
Rear Admiral
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The yellow ring is the range of that airbase
I think the Seaplane base shows as a naval port as the seaplane is classed as a naval vessel Type=15 You can add as many squadrons as you like to an airbase and as many units as you like in that squadron Too many though and you will always be under attack Airbases can go anywhere on a land mass Will check into further when I actually get the game but there should be no problem cloning your own airbase IE NormalAirBase1 with a different air group to the NormalAirBase |
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#7 |
Navy Seal
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Is there a list of all the "type=X" stuff?
I notice bomb loadouts have 3x500Kg then underneth some say Type=3, some tpye=2, etc. tater |
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#8 |
Admiral
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They look as if they are in as bad a state as they were in stock Sh3. It took a lot of time to knock them into shape. For RUB we ended up creating some new ones as well specifically for various area ass well as for specific types of aircraft. - looks like the same could be done here.
The good news is that it is all pretty much moddable but you need to work on the airstrike cfg and some other files as well for it all to start to make a difference. Like everything else it is a delicate balancing game to get it working right. Two things I seem to remember: Airbases that overlap and have the same spawn dates will create higher attack levels than you should get, particulary when a unit radios in your posisition as it calls for aircraft from however many rings overlap in that area. . and the closer you are to the centre of the ring also seems to effect attack frequency. I'm actually looking forwards to getting into all of this again. Sort of. ![]() I'm not so sure about the second point, though. I just remember testing seeming to bear this out when we were trying to increase the amount of Coastal command coverage in Biscay. Oh yeah, carriers are separate and probably need a bit of work done on their ranges as well. |
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