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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch Officer
![]() Join Date: Sep 2001
Location: Cambridge, Canada
Posts: 335
Downloads: 39
Uploads: 0
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Not trying to be a fanboi here, but Im loving SH4! It's beautiful to behold. Running at higher resolutions is beautiful. There is a bit of a blur, but that is due to the HDR effects in post processing. Looks the same as Oblivion when I have HDR on.
I won't bother rehashing what has been apparently fixed with the patch, those issues have all been dealt with. After 8 hours of play, I never saw the buggy eyes, 2D crew or heard the counting crew thing. The only time I CTD'd was because I started tweaking some files, so it was my own fault. What I Like: - the way you use map tools, much more fun than a menu. was one of the first things I noticed when Neal made his video. - Crew watch assignment! Crew is actually usefull, rather than a burden. - intuitive GUI, took a bit to get used to, but I find it better than SH3's - Save and Replay system. Leaps and bounds ahead of SH3. - Docking without having to hit ESC! - Patrol Briefing, showing you the area you will be patroling - Radio Traffic Things I'd like to see improved: - separate in-game music controls from gramaphone/radio - Captains Cabin! Let me chill out here. Overall, its a VAST improvement over Vanilla SH3. And no matter how many bugs it was released with, it will never be as bad as the fiasco that was SH2. Hell, SH4 was patched before most locations even have it in stock! THats excellent! Kudos to the Dev team! Thats just my initial impressions over the last few hours. These are my opinions, your mileage may vary.
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"Is the glass half-empty? Or half-full? Either way, when you're thirsty, there's water to be had in that glass." - Neal Stevens |
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