![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Gunner
![]() Join Date: Feb 2007
Location: Desert Island
Posts: 96
Downloads: 34
Uploads: 0
|
![]()
Hi fellow noobs, have you been secretly struggling with Dangerous Waters for weeks, even months, but couldn't even find an enemy ship, let alone sink one? You think: "maybe I am different", "I must be stupid", "I should subscribe another year's worth of Jane's Defence Weekly or reread Tom Clancy", "darn, just wasted another 40 bucks!"
Well, this is your lucky day! I can tell you for sure that none of the above is true and that I have the solution to ALL your troubles! I happen to be a noob who isn't afraid to admit so. I had this game since the middle of 2005 and had secretly installed and uninstalled Dangerous Waters ever since, never able to get a hang of how everything works. Well, lately I got Sub Command, an earlier game by Sonalyst, and just now I gave the training missions a try. Gone are my anxieties! I have discovered that I am, after all, not stupid! The training missions walk you through all the basic stations and operations. Under the guide of a tutorial with speech, I just TMAed and sunk my first ship (an oil tanker named after some German guy). Forget about trying to understand the rules! They are only good for people who know what they are looking for! What you REALLY need is the training missions. You see, Dangerous Waters was never meant for those who have never played Sub Command. Someone has forgotten to state on their flyers that "PRIOR EXPERIENCE WITH SUB COMMAND REQUIRED!" Maybe they thought noobs wouldn't bother to give Dangerous Waters a shot anyway. All in all, get Sub Command, and get the mod SCXII, downloadable at www.subguru.com. You will discover that Sub Command isn't asthetically inferior, given DW's backwardness in that department. In fact, I prefer the older game's menu art, music, and overall presentation. It has cleaner graphics and is less buggy. Give it a try, don't give up on Dangerous Waters just yet! Right now I am taking a dive into Sub Command. In no time I'll be back to exchange torpedoes with the venerable gentlemen here (who are too polite to point out the obvious to me, no doubt!). Last edited by desertisland; 03-11-07 at 07:03 AM. |
![]() |
![]() |
![]() |
#2 |
Eternal Patrol
![]() Join Date: Sep 2001
Location: Netherlands
Posts: 1,923
Downloads: 0
Uploads: 0
|
![]()
And don't hesitate to ask.
There are no dumb questions, only dumb answers. ![]() |
![]() |
![]() |
![]() |
#3 |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
Posts: 1,778
Downloads: 32
Uploads: 0
|
![]()
Yes, I was having difficulty learning how to play DW, too. Irritating since I have a degree in physics. I mean, I took differential calculus, multi-dimensional calculus and modern physics classes...all of which were easier than learning DW. Argh!
But then the sub command pack thingy came out and I plunged into Sub Command and 688. Both were a HUGE help when it came to playing DW, especially since a lot of the interface is the same, or similar. ![]() DW is fun, but the learning curve is way too steep for anyone who hasn't had prior experience with something easier to learn (notice I didn't say easy) like SC. My two yen, anyway.
__________________
"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
![]() |
![]() |
![]() |
#4 |
Commodore
![]() Join Date: Sep 2002
Location: Way out there
Posts: 603
Downloads: 24
Uploads: 0
|
![]()
Keep at it, but most importantly, have fun.
I will say this: I've been playing subsims for a while now, since Silent Service, Up Periscope!, and Red Storm Rising(all for the C64), and the TMA for the FFG is still a challenge. Though I prefer to drive subs. |
![]() |
![]() |
![]() |
#5 |
Gunner
![]() Join Date: Feb 2007
Location: Desert Island
Posts: 96
Downloads: 34
Uploads: 0
|
![]()
You can get Sub Command dirt cheap now. It's my second day on it and I like everything about it, especially the music and menu interface. The intro movie and credit are way better than those in Dangerous Waters. If only someone can downgrade DW's menu and music back to SC...
|
![]() |
![]() |
![]() |
#6 | |
Rear Admiral
![]() Join Date: Apr 2005
Posts: 11,866
Downloads: 0
Uploads: 0
|
![]() Quote:
-S |
|
![]() |
![]() |
![]() |
#7 | |
Samurai Navy
![]() Join Date: Jun 2003
Location: Portland, OR
Posts: 554
Downloads: 14
Uploads: 0
|
![]() Quote:
...yeah, the intro movie for SC really is WAY better than DW. Hmmm. And I just picked up that 'Naval Combat Pack' (at EBGames, no less! Mostly for the DVD and updated 'Fleet Command'), so I have another copy of SC again. Hmmmm.....I might just have to re-install that! I seem to recall the SCX models really were *quite* nice.... (the only real shame is that it lacks the dynamic mission generator DW features, which is a VERY nice feature in a game otherwise lacking non-scripted mission) |
|
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|