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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Jul 2006
Location: Virgina Beach
Posts: 1,301
Downloads: 17
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The Aircraft in GWX are even too dangrous for a XXI! Im in 44 and I nearly got killed while snorkling. I had a scope up to spot them and that didint help!
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#2 |
XO
![]() Join Date: May 2006
Location: Serbia
Posts: 420
Downloads: 15
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I'm right the moment in my WaW patrol with GWX mod. It's september 1943 and I very much like how often the aircraft shown up
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#3 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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#4 | |
The Old Man
![]() Join Date: Jul 2006
Location: Virgina Beach
Posts: 1,301
Downloads: 17
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#5 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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Your snorkel is visible from the air as it leaves a wake
Is also picked up by radar IIRC the late war sensors add a RWR atop the snorkel so you know they are coming |
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#6 | |
Rear Admiral
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Not meaning to be argumentative, but is there any proof of that? Using a snorkel, a sub couldnt do more then 2 or 3 kts or it would knock the mast down. That can't leave much of a wake. And visibility of that is doubtful if you consider sea state (even small waves can obscurve visilbity with an object that size), and altitude and speed of an aircraft. In short, it was more then likely, TOO SMALL to see unless it was glassy calm sea. Radar however, is another matter. |
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#7 | ||
Navy Seal
![]() Join Date: Feb 2005
Location: York - UK
Posts: 6,079
Downloads: 43
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![]() Quote:
1) Pick up the snorkel on radar 2) see the big, white, 500m+ long wake 3) See the big dark shadow just below the water 4) Boom!
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#8 |
Eternal Patrol
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Yep, aircraft in the stock game were just silly.
Sounds like GWX got it right to me.
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