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Old 03-10-07, 03:10 AM   #1
Reece
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Thomson Mod - Too many in GWX!

Hi all, I do like having the Thomson (or Thompson), mod but in GWX there are about a half dozen of em waving goodbye at the start of a campaign!!:rotfl: Let's face it one Thomson is enough!!
The Stock or HT147 only has one, does anyone know the file that would cause this?
Or better still, have a fix?
Thanks.
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Old 03-10-07, 03:50 AM   #2
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Maybe clones of Thomson?
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Old 03-10-07, 04:16 AM   #3
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I like the idea of that mod, but I don't use It from the same reason. Too many Thomsen's
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Old 03-10-07, 05:23 AM   #4
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Id be lying if i said i didnt sneak him into the tex directory of my modpack and deliberatly not document it
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Old 03-10-07, 06:47 AM   #5
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Hi again Ducimus, I know where the fanfara_boy.tga file is but what file uses it on the docks, there is nothing in the mis files, I think it's tied in with the Harbours that are placed within the maps, I went through the Library files but found nothing, if I remove the following files:
4_of_ap_N.dat
cuib_mitraliera.dat
fanfara.dat
there is no change, the answer is close!

By the way thanks, the sub problem is fixed.
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Old 03-10-07, 01:10 PM   #6
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I honestly have no idea. I never experiemnted with placing or removing objects in the game world.
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Old 03-10-07, 06:41 PM   #7
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Guy's, Check with Privateer, or TheFretMaster...

http://www.subsim.com/radioroom/showthread.php?t=107208

Check thread, They may be able to help
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Old 03-10-07, 06:45 PM   #8
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Is Thomsen in GWX ?

:hmm: I belive its an additional mod
If you D\L ther original you can see what you need to remove
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Old 03-10-07, 07:38 PM   #9
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The Thomson mod is a modded texture for one of the fanfare characters, as it happens this one is used only once on the dock is stock SH3, but in GWX it is used half dozen times!
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Old 03-10-07, 07:50 PM   #10
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I don't know how the people are placed on the docks.
Through Terrain editing?
But I could make a single dat so,
(To steal a line)
"There can be Only One!"
:rotfl: :rotfl:
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Old 03-10-07, 07:51 PM   #11
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Quote:
Originally Posted by Reece
The Thomson mod is a modded texture for one of the fanfare characters, as it happens this one is used only once on the dock is stock SH3, but in GWX it is used half dozen times!
It's the risk you take when you mix mods.
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Old 03-10-07, 07:58 PM   #12
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Yeh Jaesen I love risks!!! but that is what modding is all about, for some reason though I don't get much time to actually play the game!
I know nothing about texture editing but if you can help here, I (& others) would certainly appreciate it.
Thanks either way Privateer!
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Old 03-10-07, 08:07 PM   #13
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Quote:
Originally Posted by Reece
Yeh Jaesen I love risks!!! but that is what modding is all about, for some reason though I don't get much time to actually play the game!
Yes. I know it oh so well, LOL!

But it is always good when you finally get what you want to work with everything else as you planned.

Quote:
Originally Posted by Reece
I know nothing about texture editing but if you can help here, I (& others) would certainly appreciate it.
I wish I could help mate, but that's the one area where I've just never ventured I'm afraid.
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Old 03-10-07, 08:13 PM   #14
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I just re-installed SH3 so I'll look at the docks and see if I can isolate one
dock dweller and change his skin.
I'll have to add another install again for GWX (Lost them both!)
and do the same.
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Old 03-10-07, 08:32 PM   #15
Reece
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Thanks, I was going to swap the Wilhelmshaven.dat & Wilhelmshaven.dsd files with the stock ones but this may not do a thing!
As Schultz said "I know nothing"!
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