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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,701
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Thomson Mod - Too many in GWX!
Hi all, I do like having the Thomson (or Thompson), mod but in GWX there are about a half dozen of em waving goodbye at the start of a campaign!!:rotfl: Let's face it one Thomson is enough!!
![]() The Stock or HT147 only has one, does anyone know the file that would cause this? ![]() Or better still, have a fix? ![]() Thanks.
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Sub captains go down with their ship! |
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#2 |
Grey Wolf
![]() Join Date: Apr 2005
Posts: 950
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Maybe clones of Thomson?
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#3 |
XO
![]() Join Date: May 2006
Location: Serbia
Posts: 420
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I like the idea of that mod, but I don't use It from the same reason. Too many Thomsen's
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#4 |
Rear Admiral
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Id be lying if i said i didnt sneak him into the tex directory of my modpack and deliberatly not document it
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#5 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,701
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Hi again Ducimus, I know where the fanfara_boy.tga file is but what file uses it on the docks, there is nothing in the mis files, I think it's tied in with the Harbours that are placed within the maps, I went through the Library files but found nothing, if I remove the following files:
4_of_ap_N.dat cuib_mitraliera.dat fanfara.dat there is no change, the answer is close! ![]() By the way thanks, the sub problem is fixed. ![]()
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Sub captains go down with their ship! |
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#6 |
Rear Admiral
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I honestly have no idea. I never experiemnted with placing or removing objects in the game world.
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#7 |
Soundman
![]() Join Date: Jul 2005
Location: Wagga Wagga
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Guy's, Check with Privateer, or TheFretMaster...
http://www.subsim.com/radioroom/showthread.php?t=107208 Check thread, They may be able to help ![]()
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#8 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
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Is Thomsen in GWX ?
:hmm: I belive its an additional mod If you D\L ther original you can see what you need to remove |
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#9 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,701
Downloads: 171
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The Thomson mod is a modded texture for one of the fanfare characters, as it happens this one is used only once on the dock is stock SH3, but in GWX it is used half dozen times!
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#10 |
Stowaway
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I don't know how the people are placed on the docks.
Through Terrain editing? But I could make a single dat so, (To steal a line) "There can be Only One!" :rotfl: :rotfl: |
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#11 | |
Navy Seal
![]() Join Date: Apr 2005
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#12 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,701
Downloads: 171
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Yeh Jaesen I love risks!!! but that is what modding is all about, for some reason though I don't get much time to actually play the game!
![]() I know nothing about texture editing but if you can help here, I (& others) would certainly appreciate it. ![]() Thanks either way Privateer! ![]()
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#13 | ||
Navy Seal
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![]() Quote:
![]() But it is always good when you finally get what you want to work with everything else as you planned. Quote:
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#14 |
Stowaway
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I just re-installed SH3 so I'll look at the docks and see if I can isolate one
dock dweller and change his skin. I'll have to add another install again for GWX (Lost them both!) and do the same. |
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#15 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
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Thanks, I was going to swap the Wilhelmshaven.dat & Wilhelmshaven.dsd files with the stock ones but this may not do a thing!
![]() As Schultz said "I know nothing"! ![]()
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