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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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**Released** Longer Repair Times v1.31 plus v1.31 LITE for use with GWX
**Released** Longer Repair Times v1.31 plus v1.31 LITE for use with GWX
---------------------------------------------------------------------------------- The goal of this mod is to hopefully make SH3 more realistic, challenging, and dangerous. Main features of this mod include: a) Much longer U-boat repair times than vanilla SH3- This was implemented because the usual one or two minute equipment repair times in vanilla SH3 game is just plain ridiculous, and borderline cheating. Real U-boat damage could take up to a few days to repair, or couldn't be repaired at all, and the U-boat would have to abort back to base early. This is what I am trying to model with this mod. It will now be very rash to run in attacking convoys recklessly without considering the consequences. Also, it is highly recommended that you qualify some crew with the repair skill. Expect heavily damaged equipment to take up to 72 hours (or more) to repair. Also expect to abort more often back to base due to heavy damage, just like it was in real life. b) Less U-boat crew compartment deaths below deck, and greatly increased chance of crew deaths on top deck- This was implemented because crew deaths inside U-boat compartments caused by depth charges happen much too often in vanilla SH3. In real life, most U-boat crew deaths were caused by drowning due to flooding or pressure hull failure, being killed on the top deck by enemy gunfire from aircraft or ships, being killed by bomb explosions on top deck, or drowning or freezing to death in the open sea after abandoning the U-boat. Most U-boat crew deaths were not caused by the actual depth charge explosion. c) Removed the cheat message saying 'We may have been detected.'- This is an obvious cheat that had to be removed for realism reasons. d) Much slower U-boat compartment flooding times- This was implemented for two reasons. First, due to the decreased crew efficiency (to make the repair times longer), I had to slow down the flood times because the crew couldn't ever stop the flooding before the compartment filled up. Now, this isn't an issue. Second, when a compartment completely fills up with water, you are dead- game over. I think this is also ridiculous. With DRM, the compartments fill up much slower with water, sometimes taking more than 1000 minutes to completely fill up. This will give your crew more time to battle the flooding, without always getting the instant flood death game over screen. So realize that there is a good chance that you will die from being crushed at extreme depths due to pressure hull failure, and much less likely to die from actual complete compartment flooding. e) Less U-boat instant death (game over) screens from 0% Hull Integrity- I am trying to lessen the instant death screens due to hull integrity reaching zero percent (due to depth charges, enemy shells and bombs). What I have done is greatly increased all u-boat hitpoints and gave each compartment it's own armor rating (no more dependence on hull integrity). Now there is less relevance of hull integrity, except when diving past crush depth. All u-boat crush speeds were greatly increased to make up for the increased U-boat hitpoints. You won't have much time to live once hull failure begins (when going past crush depth). Internal and external u-boat equipment will still be damaged normally. -------------------------------------------------------------------------------------------------------------- I am excited about this mod and have put a lot of time and effort into it. Hours of playtesting and tweaking, trying to get the right balance. I hope you enjoy this mod as much as I have. I also wanna say a big thank you to everyone on the Subsim message board for their support, feedback, and great ideas. The awesome movie 'Das Boot' inspired me to make this mod. Hopefully, you too will experience your own Das Boot moments and live to tell about it. ![]() -------------------------------------------------------------------------------------------------------------- What's new in this version of Longer Repair Times Mod v1.31: -Several major GWX features no longer disabled. Long range AI guns and sensors efficiencies no longer affected when playing GWX with Longer Repair Times Mod v1.31 installed. -U-boat compartment flooding now starts sooner at 10% compartment damage (previous version was 20%) -I placed a few small easter eggs. Can you find them? ![]() **The LITE version of Longer Repair Times v1.31 only adds much longer U-boat repair times and much slower U-boat compartment flooding times. All other aspects and features of GWX are preserved. I released this LITE version as a courtesy to the GWX team and to give players the choice of having only longer U-boat repair times without the other changes the regular LRT 1.31 version makes.** Download here: http://files.filefront.com//;6395870;;/ ![]() or here: http://www.savefile.com/files/358804 Last edited by nvdrifter; 12-22-06 at 07:47 PM. |
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#2 |
Grey Wolf
![]() Join Date: Jan 2002
Location: New Tripoli, PA
Posts: 994
Downloads: 64
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OUTSTANDING!
![]() This is why I am not playing GWX yet. I am sticking with NYGM for a few months and when I am done then maybe there will be a GWX 1.1 or 2.0 with GREAT changes in it like this. ![]() I am in no hurry. |
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#3 | |
Stowaway
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#4 |
Stowaway
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Oh yeah. And sorry everyone about the close together releases of two different versions. But I thought the fixes I discovered were important enough to make another release.
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#5 |
Captain
![]() Join Date: Apr 2005
Location: Sweden
Posts: 529
Downloads: 267
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Great
![]() ![]() ![]() Mikael |
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#6 |
Captain
![]() Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
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Really, Really Nice mod.
Thx for your effort and to share it ![]() |
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#7 |
Watch
![]() Join Date: May 2005
Location: Recife, Brazil
Posts: 22
Downloads: 117
Uploads: 0
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Any problem if I patch this mod at sea? As we are changing CFG numbers, I think we can´t do it t sea.
[]´s |
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#9 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
Uploads: 0
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Thanks a lot, nvdrifter!
This is exactly what I wanted for GWX ![]() |
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#10 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
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Splendid.
All I've got is a .cfg file modified by me that takes away the time-to-completion read-out for the torpedoes so that instead of saying: "Loading in 03:39"...it says, "Loading..."And a few "re-phrasings" such as "Auto Loading" to "Auto-Load" that of course have zero effect on game-play. ![]()
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#11 |
A-ganger
![]() Join Date: Oct 2003
Location: Sweden
Posts: 75
Downloads: 16
Uploads: 0
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So the LITE version will not break anything for GWX, correct?
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#12 |
Captain
![]() Join Date: Mar 2005
Location: Nash Town, USA
Posts: 525
Downloads: 1
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I'm a big fan of this mod. Thanks for all the effort nvdrifter. Does this new version disable the crew efficiency bars? Not a big deal just curious.
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"Hit Shokaku class carrier with three out of six torpedos. Recieved 105 depth charges during three hour period. Heard four terrific explosions in the direction of target, two and one half hours after attack. Believe that baby sank!" Lieutenant Commander Herman Kossler USS Cavalla |
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#13 | |
Stowaway
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![]() Last edited by nvdrifter; 12-22-06 at 11:36 PM. |
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#14 | |
Stowaway
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Last edited by nvdrifter; 12-21-06 at 07:37 PM. |
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#15 | |
Stowaway
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