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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,723
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Deck gun damage.
Hi, After 4 days patrolling the only thing I just came across was a Coastal Tanker, & it took 55 shells to sink it!
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Sub captains go down with their ship! |
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#3 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
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Hi, I had minitweaker but wasn't sure of the file, thanks
![]() Edit: Nothing in there to do with damage!! ![]()
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Sub captains go down with their ship! |
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#4 |
Grey Wolf
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Its ethier guns.sim,GUN_SUB.sim,shells.sim, or shells.zon.
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#5 |
CINC Pacific Fleet
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None of those either!
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Sub captains go down with their ship! |
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#6 |
Eternal Patrol
![]() Join Date: Dec 2006
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not damage Hitting power
damage model is local to the ship your hitting what you set here is how hard you hit. Shell zon. min effect max effect. sub guns rate and projectile speed. and reload time. |
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#7 | |
Ensign
![]() Join Date: Apr 2005
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![]() Quote:
![]() But if you said that ships in GWX are hard to sunk, you mistake a little ![]() Last edited by NiKuTa; 02-27-07 at 04:55 AM. |
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#8 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
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I have been doing gun tests here & next thing, no ammo, I have reinstalled the second time, now all ok, I think it had something to do with the zones.cfg file?
![]() The shipping I was referring to is the traffic, in 4 days a coastal tanker is all I had come across! ![]()
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Sub captains go down with their ship! Last edited by Reece; 02-27-07 at 06:15 AM. |
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#9 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
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What is going on (in GWX), when going to Accademy - Artillery, then place 3 men to the deck gun, man them manually, there is no ammo, If I set the men to fire automaically they have the magic touch & fire away, then if I man the guns manually the ammo is there!!
![]() Could someone else do a test please, I don't want to keep searching for a problem that I created if it is a fault with GWX! ![]() Thanks. Edit: What I was origionally testing for, damage caused by deck gun, is still there, shell zon has no effect, I fired 60 shells into a coastal merchant & still couldn't destroy it! ![]() ![]() ![]()
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Sub captains go down with their ship! Last edited by Reece; 02-27-07 at 06:17 AM. |
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#10 |
CINC Pacific Fleet
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Summing up, I have edited the following:
Shells.zon zones.cfg guns.zon GUNS_SUB.zon None of these seem to have any effect on the damage to a ship, a coastal tanker will still take around 60 shots to sink and a C2 around 100 shells!! ![]() ![]()
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Sub captains go down with their ship! |
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#11 |
Chief of the Boat
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If your installation is faultless there should be absolutely no problem with sinking merchants......in fact some people might say it's quite easy. I would suggest you aim below the waterline along the length of the hull to simulate flooding in as many compartments as possible
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#12 | |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
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![]() Quote:
Oh, shoot, did you remember to remove the backup copy that mini-tweaker makes each time you edit a file. The changes will not work with the backup in the same folder.
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#13 | |
Admiral
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![]() Quote:
C2 100 shells ? fire 10-30 shells below the water line and it will sink |
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#14 |
XO
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Realised after several abortive and frustrating attempts at the Naval Artillery mission that my mistake was firing until I got the " she's going down" message.
With the new damage model in GWX, the target has often taken critical damage much earlier...maybe after as few as 5 or 6 waterline hits... and will sink if given enough time. Have given up trying to fire the gun myself, now delegate this to 1WO and the gun crew. I just concentrate on observing the results and steering the vessel into a reasonable range - 1000/1500 metres seems OK. If the target shows any signs of slowing, listing, or settling down at bow or stern, I instruct WO to cease fire. Then change to another target (if one is in range) or go after it if isn't. This works just fine and I never fail to sink all 5 targets...sometimes with as many as 40 (or more), shells left in the magazine, Last edited by Cheapskate; 02-27-07 at 08:22 AM. |
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#15 | |
Eternal Patrol
![]() Join Date: Dec 2006
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![]() Quote:
it just seems like you havent clicked on the ammo icon like they said. you should be working |
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