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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
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I prefer the look of the the bottom of the screen toolbar in SH4. Those small dials in SH3 drove me crazy. Looks like there are some fun things to play with.
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#2 |
Admiral
![]() Join Date: Sep 2006
Location: Denmark
Posts: 2,395
Downloads: 23
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where is the transparent water
![]() maybe its an old screenshot |
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#3 |
Ace of the Deep
![]() Join Date: Jul 2006
Location: Cologne, Germany
Posts: 1,227
Downloads: 8
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Compared to the other screenies we've seen this screenshot looks crappy.
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#4 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
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I was only interested in the toolbar look and layout. Plenty of other screenshots out there to show the water enhancements.
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#5 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
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I love that you can drag things around the screen.
What are those two icons top-right? I'm almost tempted to believe the first one is a warning indicator of Flooding, while the second indicates high Co2 levels. Or it could be icons you can click to see those levels. Or maybe it's something else. Oh, and notice the padlock in the bottom right corner? Looks like you can manipulate the toolbar, too (or maybe hitting the padlock unlocks the famous safe:p?). This'll be so awesome.
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#6 |
Admiral
![]() Join Date: Sep 2006
Location: Denmark
Posts: 2,395
Downloads: 23
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is it just me or does it look like we can turn on the electric motor on the sufrace:hmm:
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#7 |
Watch Officer
![]() Join Date: Jun 2006
Posts: 338
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I found myself trying to hold the mouse over the icons to find out what they do.
I hate screenshots. ![]() |
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#8 | |
Cold War Boomer
![]() Join Date: Jan 2002
Location: Walla Walla
Posts: 2,837
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big fairbanks morse diesel engines (same ones in the trains) made. Yes, this is going to be quite a sim ... I hope we can do better than history by learning from their mistakes. Does anyone know if AI is variable?
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#9 |
Grey Wolf
![]() Join Date: Oct 2004
Location: London, UK
Posts: 778
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that better be on an old computer because it looks rubbish
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#10 | |
Admiral
![]() Join Date: Sep 2006
Location: Denmark
Posts: 2,395
Downloads: 23
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![]() Quote:
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#11 |
Watch Officer
![]() Join Date: Jun 2006
Posts: 338
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Its probably just an early build, one of the drawbacks of releasing screenshots throughout development. Mabe a crappy computer but does anyone have one of those anymore ?
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#12 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
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The water will look awesome in the game. I just wanted to find a good quality toolbar screenshot.
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#13 |
Weps
![]() Join Date: Jan 2007
Posts: 355
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My bet would be that is the lowest graphic setting.
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#14 |
Grey Wolf
![]() Join Date: Mar 2001
Location: Sydney, Australia
Posts: 818
Downloads: 3
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Yet nobody has seen fit to question how they are getting a sound contact AND identifying type while running at speed on the surface.....I hope THAT is something able to be disabled in the preferences.
"Realistic Sensors" = one of the banes of subsims!! |
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#15 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
Downloads: 64
Uploads: 1
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I wonder what the horizontal slider in the message-box does...maybe to set transpancy of the box?
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