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#1 |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
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Mod Request For GWX Periscope/UZO
Hello,
Can some make this periscope/UZO for GWX for both day/night operations. They are from the Sim Feeling Mod by FLBSale. I've attached two picture so you get an idea of what I would like to have, so I can use them in the GWX game. Please help your my only hope ! Images x 2 ![]() ![]() |
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#2 |
Mate
![]() Join Date: Sep 2006
Location: Germany
Posts: 52
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You mean like this one?
UZO: ![]() Periscope: ![]() That ones me use for SH3+GWX Ok, well Boris explain it, while i was typing how to change the tga´s ![]() ![]() Greetings Gabriel Last edited by _Gabriel_; 01-21-07 at 06:52 AM. |
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#3 |
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
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Mate, if you already have the mod from flbsale, just manually replace the periscope and UZO tga's. That way you can be sure no compatibility issues will crop up.
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#4 |
Loader
![]() Join Date: Feb 2006
Location: Czech rep.
Posts: 90
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maybe Venatore wants to merge the default GWX periscope and UZO with the up-right target info panel from the tga's he's posted.
Could somebody tell me where can I d/l these nice tga's? I use the 6 slideout anzeigen mod but never came across Sale's peri UZO textures... |
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#5 | |
Mate
![]() Join Date: Sep 2006
Location: Germany
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hi geralt, well i can send you them. Btw. You have a PM ![]() Greetings Gabriel |
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#6 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
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Are these available for download? If so where? Is it only necessary to replace the two tga's for this to work, or do you have to change other files?
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Irish1958 ![]() |
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#7 |
Loader
![]() Join Date: Feb 2006
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Lot of thanks Gabriel
I hope you don't mind if I share the link to tga's with irish http://hosted.filefront.com/GabrielSH3/ this is my new scope: ![]() shame is this the up-right panel is not very suitable for manual targeting... not a big deal for me 'cos I'm never able to determine the range so I have to rely on my WO and two small suggestions - I reduced some text loaded from en_menu.txt to not cover the labels already on the main texture en_menu.txt: ;orig 2001=SHIP: 2001=S ;orig 2002=RANGE: 2002=R ;orig 2003=ANGLE ON BOW: 2003=A ;orig 2004=SPEED: 2004=S or even better would be to delete the german labels from the tga and use the original text from from en_menu (or de_menu) of course it would require some slight color and position changes in menu1024.ini - I've also changed the color of the tick and cross from orange to less visible%2 |
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#8 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
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Geralt Thanks a lot.
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Irish1958 ![]() |
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#9 | |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
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![]() Quote:
![]() Gerlat, can you make your tga's have the rim of the periscope and bino of the UZO like the the ones that I uploaded ? |
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#10 |
Mate
![]() Join Date: Sep 2006
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@geralt,
i don´t mind, thats why i offer the tga´s. Greetings Gabriel |
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#11 | |
Loader
![]() Join Date: Feb 2006
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Ok,
my final new attack scope. I removed the original labels from the tga and I use these that comes from en_menu.txt to have them the same font as 'aft/fore tubes, gyroangle' (yes it's german on the pic although I use other texts english... it's just for immersion I like some german in the scope view) To achive this you also need to edit the menu.ini, to tweak the buttons ship, range, angle on bow, speed eg.the speed button (defalt black - orange when mouse is over) Code:
[G26 I105] Name=Speed Type=1032;Button ItemID=0x26040044 ParentID=0x26040000 ;Pos=33,-184,130,16 Pos=55,-184,130,16 ;slight position change Color=0xFFFFFF00 Materials=4 Display=0;No stretch Mat 0=data/menu/gui/layout/bkgr.tga Mat 1=data/menu/gui/layout/bkgr.tga Mat 2=data/menu/gui/layout/bkgr.tga Mat 3=data/menu/gui/layout/bkgr.tga MatFlags=0x1 TexFmt=0x9 Font=5 Text=2004 TextFlags=0x4 ;StatesColors=0xFF0000FF, 0x00FF00FF, 0x0000FFFF, 0xDD55CCFF StatesColors=0xFF0000FF, 0xB4B4B4FE, 0xFF0000BB, 0xFF0000FF ; some color changes edit for your own taste ![]() I left the obs scope texture as it was so I could do some manual targeting from there and it's another thing to make the obs different from attack (along with the TDC slideout) my obs: ![]() Quote:
merged stock GWX scope with the panel: ![]() the same with cleared labels: ![]() and don't forget I'm not kind of artist I just do this for my personal needs (dark CRT as you can see all my tga's are a bit darker it's because of I can't stand shinny backround when playing at night) and pleasure |
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#12 |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
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I didn't mean your tga's are causing the little letters, It was the sim feeling tga's, sorry for the confusion
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#13 |
Admiral
![]() Join Date: Apr 2005
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How good do they look wow !!!!!!!!!!!!!!!!!
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#14 | |
Loader
![]() Join Date: Feb 2006
Location: Czech rep.
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![]() Quote:
![]() I tried to descibe the reason and how to get rid of the orignal labels 'ship, range, AOB, speed' (on my pics in german and ziel (target) instead of ship). As you can see these labels are still there on the obs scope pic in their original position and color. The example I gave in the code shoes what to edit to make them white (light grey) and move them to fit the new position. I recommend to use the 'cleared label' version and to play a bit with the menu.ini file so you can have the lables in english and the the same font as aft/fore tubes... |
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#15 |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
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I thank you for making my request come true.
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