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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Captain
![]() Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
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Hiya.
Need some feedback about 2 small mods ive done. Mostley to check if people want it. Or they utterly dislike it ![]() 1. I did a little mod before about the seafloor. It just changed the sand bottom. But the game use 2 files. sand and stone bottom. So i made up a stone bottom as well so it could better fit to the sand bottom. There are a few areas where this stone bottom will show up but most of the time ingame the sand bottom will be loaded. My intention whit this was to make a bottom that looked like mud/sediment and stone and also so it could look good on shores. Its in 512x512 size and are framrate friendly You can se my framrate on one of the pics. 85fps and that is max what my screen can show. First pic is the raw file that is used. ![]() This pic show how it looks ingame and u can se my fps. its a bit dark but that is becuse my underwater visibility settings. ![]() And the last is shown how it look like at shore. the bottom will go above water a bit into shore line. ive drawed a black line to show where it start and arrow indicate direction. Notice the difference between the opposit side of the black line. ![]() 2. [UPDATED Whit another batch of newer damage textures in a post below] My second little project was to try and make a damage texture that shown up on torpedo impact. Its nearly impossible to do a damage texture that looks good for both torpedo and shell damage coz they share same file. So i did go for and tryed to enhance the torpedo damage and leave out how it looks like when a shell is hited. I decided to make a big file 1024x1024 and 4 meg. reason for this was i wanted a higher resolution coz whit smaller the black hole was not black ingame. I could se the ship painting thrue the hole. I simply wanted it to show up as a big fat black hole in the hull. Even if the file is large it only loads once when you load the game. it doesnt load everytime you hit something so you wont notice any decrese performance. It also looks best on medium to large targets. A few pics of it here as well. Here is a medium merchant hit. ![]() Here is a tanker hit. Dunno if it is a meduim or large tanker. ![]() And here is a passenger/cargo ship hit. ![]() So give me your feedback.. Good as bad. If peeps want it released i can do so. Vikinger. Last edited by Vikinger; 01-15-07 at 04:53 PM. |
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#2 |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
Uploads: 0
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well the sea floor looks good in my opinion
as for the torpedo hit I see it as having a lot of potential and I am impressed but its a little to symmetrical does it only come in one flavor of visible damage MM. |
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#3 |
Helmsman
![]() Join Date: Mar 2005
Location: Manchester
Posts: 102
Downloads: 70
Uploads: 0
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i like the sea floor one too it looks great.
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#4 | |
Captain
![]() Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
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![]() Quote:
![]() back to drawing board ![]() thx for feedback. |
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#5 |
Rear Admiral
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I strongly recommend stress testing your damage decal. Particuarlly if its in a higher resolution. In scenario's where several damage decal's are applied, it slows the game down to a crawl. That said, i REALLY like it.
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#6 |
Canadian Wolf
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Vickinger with this mod have you ever gone down to the bottom and passed right through the seafloor?
I have this mod installed and this happens. Currently playing GWX with a number of other mods as well. This issue may be a conflict from one of them. |
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#7 |
Canadian Wolf
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Vikinger not Vickinger, sorry about that.
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#8 |
Grey Wolf
![]() Join Date: Aug 2006
Location: The United Kingdom of Great Britain and Northern Ireland
Posts: 785
Downloads: 0
Uploads: 0
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Seafloor looks great.
Is it GWX compatable? If so I will be downloading it. Great work ![]()
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![]() Sir Humphey Appleby, GCB, KBE, MVO and MA. Britain's Greatest Orator, well bar that Churchill fellow.
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#9 | |
Captain
![]() Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
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![]() Quote:
But this "bug" has nothing to do whit the file it self coz its exactly same kind of file as original. Only difference is that its home made texture file. A simple texture file. That thing when you go thru bottom must be some kind of bug that is hardcoded into the game. The texture file lay it self just at the coded bottom depth. If there is any glitches in that code you might fall thru it. |
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#10 |
Lucky Jack
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Sea floor is cool but I really like the torpedo damage. Is that thing compatable with GWX?
__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#11 | |
Captain
![]() Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
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if i release it i will add the other file also. The sand bottom file i did before so the bottom will be completed. But i must first get in touch whit Kpt.Lehman before coz maybe, maybe this will be included in next GWX patch. ![]() But the sand seafloor is for dl on in this thread if u want to grab that. http://www.subsim.com/radioroom/show...light=seafloor |
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#12 | |
Captain
![]() Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
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![]() Quote:
![]() I just finished another damage texture. Gona test it and se how it works. I dont bother to do a stress test for all kind of ships. Coz i know mostley how it will show up. Small ships. doesnt look so good. Best looking on medium to large ships Naval ships eg destroyers. Can look a bit big. And on long ships like pyro if i hit close to bow or stearn the texture can be a bit distorted. Thos things are nothing i can do about. And shell damage. well as i said before its impossible to do a good looking torpedo damage and shell damage texture coz they share same file. So if peps can live whit the fact that shell damage look crap i might release some versions i have. |
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#13 | |
Captain
![]() Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
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![]() Quote:
Thx for the tip. I usually only test my mods when i go on patrol. I never use/play thos scenarios but its a good advice that i will follow ![]() |
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#14 |
Canadian Wolf
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Vikinger it is in the free cam mode that this happens, never put a sub through the bottom. This has not happened to me before ( not really an issue in gameplay ) I thought it may be related to your mod but you cleared that up. I have never modded much to this point, however am doing more of it now. It may be related to another mod combination that I have.
Thanks for the reply and keep up the good work. |
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#15 | |
Captain
![]() Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
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![]() Quote:
![]() But as long its free cam mode it doesnt matter. so the sub dont sink thru it ![]() |
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