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Old 12-19-06, 02:48 PM   #1
Caseck
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Default No AI subs... Why not player subs?

Just curious why, if SH3 already had a dynamic campaign, AND multiplayer as an option, couldn't they graft the multiplayer into the dynamic campaign and make a DYNAMIC MULTIPLAYER CAMPAIGN?

Sure, there's a lot of particulars. But if they can't do AI subs, why not somehow figure a way people could do a dynamic campaign together?

(Plus it'd be even cooler with the player-run convoys and I-class IJN subs...)

Well anyway, it'd be cool.
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Old 12-19-06, 02:54 PM   #2
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I think the problem is time compression. How do you propose dealing with time compression in the multiplayer environment?

Seriously, I'll give a medal to anyone who manages to solve this question. Unfortunately I don't think any game developer has come up with an answer so far.
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Old 12-19-06, 03:16 PM   #3
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Keep it normal and allow the other players not involved in a combat to either be an observer, or fly or order around some kind of allied aircraft or somethin'.

Of course, opposing players could run the convoy AI too.

Something like that wouldn't be too bad.

I know it's pie in the sky for SH4, but SH4+ or SH5...
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Old 12-19-06, 04:49 PM   #4
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lol one person can use it at a time. I can imagin someones time compressed sub zooming by everyone else at mach 3
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Old 12-19-06, 06:59 PM   #5
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If you kept it at normal TC then you'd have to get pagers for everyone so they could run home from work every other Tuesday because someone spotted something. I don't think that would work.

The only way I can see an MP campaign working at all would be a coding nightmare. Play the game normally as you would in a regular campaign along with TC and all of that for each individual sub. Allow players to send radio reports back and forth (just to make it more interesting make them tap morse) whenever they want but only let people receive them when their relative time is the same as the radio message's send time. Then if 2 or more boats happen to arrive within a set range of one another kick it down to normal time so they can operate together. Or alternatively allow the first sub on the scene to control TC in the "bubble" until a minimum allowable range is reached then kick it back to normal time. That would be a royal pain in the posterior and I can think of several ways right off the bat to "break" it. But it's the only way I can think of to allow multiple subs to work together in an MP campaign environment.

The other way I could think to do MP would be to have more than one person on a single sub and then divide their duties like the regular AI officers you get. Weapons officer would handle that but not have access to the Radio, Nav would handle that but not have access to torpedos, etc. The Captain would have repeaters for everything but if a station is manned then the officer in charge of that station has to do all of the control inputs, and the Captain would have the TC key. The one station I'd let anyone man would be the guns, because guns are just fun.

Unfortunately I don't see any real way to do an MP campaign that wouldn't be more complex to code than the benefit you'd get from it. At least not realtime, if there were a program that would collect and report data from multiple log files in realtime to make it "seem" like everyone's out there in the Pacific together then that would be cool, but you probably would never be able to run into a buddy's boat and run alongside flashing signal lamps at one another.

In flight sims you can do coop campaigns because the time frame is usually all in the matter of a day at most, with subs you're talking months for a long mission.
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Old 12-20-06, 02:08 AM   #6
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Reverse the NWN2 time coding.

In Never Winter Nights and NeverWinter Nights 2 players can pause the game in MP, when you do this time stops. There used to be a spell in the first NWN for sorcerers called Timestop, but the sorcerer who casted it was immune from the pausing effect and could move around and interact with things.

Solution to TC in SH3 and SHIV. Put all player subs in a 'party' if you will and make TC effect everyone at the same time.

However all this processing would possibly kill whoever was the server.
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Old 12-20-06, 03:39 AM   #7
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players would need to be able to spawn in a certain area and have a limited number of teleports, that would be the only way.

Dont get me wrong SH3 is superb and im sure I will love SH4 too, But its a shame the DEvs seem to be either incapable or unwilling to spend time on coding an AI submarine, (come on guys - its not like its never been done before)
Its very strange not having any other submarines in a subsim, no matter how may ships and planes there are, It still makes me feel 'alone'
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Old 12-20-06, 09:21 AM   #8
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Quote:
I think the problem is time compression. How do you propose dealing with time compression in the multiplayer environment?
Very easily. The lowest requested time compression rate goes. Like in DefCon and just about every other MP game with Time Compression.

Player 1: Sets time compression to x1024.
Player 2: Sets time compression to x512.
Player 3: Sets time compression to x1024.
Actual Time Compression: x512.

Simple as that.
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Old 12-20-06, 11:16 AM   #9
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So, since players will find more and more action, most of the time the TC will be set to 1, meaning everyone will be playing in real time and missing possible action because they have to go to work.
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Old 12-20-06, 01:08 PM   #10
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Sounds fun to me.
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Old 12-21-06, 05:30 PM   #11
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The fact of the matter is, most subs were so far apart in their patrol zones, simultaneous combat would NOT matter. If you're separated by hundreds of miles at 1024, it's only the result of the combat that would matter. A convoy involved in combat in a different region could still even be plotted, results of the sub attack are tabulated afterwards.

If you wanna' get in on the fun, you'd have to be close enough to another sub to make a difference. Otherwise there isn't even really a reason to knock you out of 1024. Think about it...
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Old 12-21-06, 05:34 PM   #12
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PS and there is that group of players who WOULDN'T MIND playing the entire pacific war at 1-1.

I think they're nutz, but I think there's only like 8 of 'em.

Really though, you could set multiplayer so you could LOG IN to check and see if you've encountered anything on the hosts computer! Or like you said, have the master server email you when you encounter something...

1-1 would certainly be the simplist coding answer. Or even like 1-16 giving a VERY limited "bubble" to guys in combat.
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Old 12-21-06, 06:28 PM   #13
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Simultaneous combat could matter if you were looking at one of your WWII books, saw that the Yamato would be at point X on such and such a day and time, crept out there and then while waiting for him to show up hear in realtime over your voice program from one of your buddies that he sank it two hours ago, 200 miles further down the line, because he did some TC that you didn't. Or even worse watching your fish about ready to impact on it and watching it slowly fade away because someone else found it somewhere completely differently due to TC. If you're not going to have the subs actually operate together without any sort of TC management code in place then you may as well play single player campaigns and post to a forum or what have you as a MP "workaround" like I believe the WaW does, or how the old B-17II groups did it.

As for playing the Pacific at 1:1 TC in MP so the game can never be shut down or saved, then the people that can pull that off are either: 1) the living definition of "idle rich" 2) Living in their parent's basements and should be getting out sometime before '43 to get a damn job or 3) probably going to get fired from their job if they go running out of a management meeting screaming "But I have to intercept the Akagi! My Computer pinged me!"...in which case you should seek serious professional help, immediately if not sooner. And better start looking for a new job to boot.
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Old 12-21-06, 10:39 PM   #14
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Careful, you might offend people around here that would be willing to do that.

Really, that would be a job for a dedicated server. Lots of guys do that.

Even if it's running 1-16, I think that's doable. Something to think about or experiment with anyway.
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Old 12-21-06, 10:54 PM   #15
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Don't mean to offend anyone, and I think playing a single player patrol at 1x is pretty admirable if you have the time for it. But MP at 1x would mean the entire war would have to run in realtime since there wouldn't be any saves and if you found people to do that, well...the point stands. Plus imagine if the host's computer shut off during a storm or something, I can see the headlines now.

A MP campaign isn't really doable at 1x I don't think for technological, real life, and sanity standpoints.
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