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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Lieutenant
![]() Join Date: Apr 2005
Location: Antwerp Belgium
Posts: 259
Downloads: 130
Uploads: 0
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Hello Everyone,
I've recently been playing SH3 again with GWX coming out, and am quite pleased of the nice work they have all put in this release. Superb. I was somehow hoping someone would have come up with a 'sextant' mod, but I read some threads on that now, and I' m pretty convinced that it's not possible to mod it in SH3. But another aspect is this : WHY would you even bother doing the celestial nav yourself. You play the captain not the entire crew now, right ? The only thing that troubles me is that this uebernavigator seems to get his navigational data from a satelite instead from his sextant instrument. So, as a non modder I ask myself this. Is it possible in SH3 to: a) Get rid of the constant u-boat marker on the navmap, but only have an update once in a while on the map, or add a button to the navigator's panel to ask him for a position estimate. b) Have your navigator make navigation errors deliberately depending on weathercondition, wave state, cloud cover, and getting rid of the GPS like navigation (open seas only)? Since Tikigod has been working a lot on this matter, the first reaction could be his. reactions please ?
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If you have an apple and I have an apple and we exchange apples then you and I will still each have one apple. But if you have an idea, and I have an idea and we exchange ideas each of us will have two ideas. G.B.Shaw ![]() |
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