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Old 01-02-07, 07:34 AM   #1
aloe1
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Default sub tower sticks out of water at periscope depth

I have just been on GWX to practice my torpedo runs in the academy mode and my subs conning tower sticks out of the water slightly initially my sub is just over 10m submrerged and then creeps up to 10 meters to which then shows the conning tower out of the water. why does it do this ? i also have SH3 commander and all patches to both SH3 and GWX and no other mods.

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Old 01-02-07, 07:41 AM   #2
Sea Wolf
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Read the GWX manual

When stationary the sub will rise slightly so either stay at >2 knts or stop at a slightely lower depth than periscope.


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Old 01-02-07, 07:42 AM   #3
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IVE read it some thing to do with your sub speed if your running @2knt the boat rises if you do a search of the forums am sure it could be expained better than I can.
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Old 01-02-07, 07:44 AM   #4
aloe1
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Thanks guys for your help
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Old 01-02-07, 08:03 AM   #5
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Either set speed at 3knots or set depth 2 metres deeper than you want
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Old 01-02-07, 11:56 AM   #6
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Personally I think they should have gone whole hog and have the sub keep rising, just like NYGM has it keep sinking. Even better, a randomized "oh crap" function that will make it rise OR sink. Perfect trim is goal seldom achieved.
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Old 01-02-07, 02:12 PM   #7
Von Hinten
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Quote:
Originally Posted by Sailor Steve
Even better, a randomized "oh crap" function
You mean to tell me those aren't deliberately in GWX already?

Because I have those moments about every 45 seconds when I have to try and get away from a couple of C&D's (again) after a(nother) sloppy attack ...
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Old 01-03-07, 12:12 PM   #8
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Well, there's that too. I just meant about the sub being unstable at full stop or very slow speeds.:rotfl:
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Old 01-03-07, 12:15 PM   #9
Albrecht Von Hesse
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I 'solved' the problem by simply setting periscope depth when I'm running slow for 14 - 15 meters, and loading up the bow quarters and forward torpedo room with crew. Doing that I maintain roughly 12- 13 meters or so which keeps the watch tower down.

During rough seas I might have to add a meter or two more depth to assure I don't accidentally breach, but I haven't really encountered any real problems with the slight positive bouyancy of the mod.
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Old 01-03-07, 12:21 PM   #10
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Just set your depth at 15 meters and let it go at 1-2 knots, it will be fine.

AVH- does putting crew in the nose actually do anything? That is meant as a serious question.
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Old 01-03-07, 12:26 PM   #11
Albrecht Von Hesse
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Quote:
Originally Posted by dean_acheson
Just set your depth at 15 meters and let it go at 1-2 knots, it will be fine.

AVH- does putting crew in the nose actually do anything? That is meant as a serious question.
From experimentation and actual game play observation it seems to, yes. I've had several occassions where I noticed a slight but definite tendancy to 'nose-down' when I manned the forward compartments.

Can't find the thread where I posted the screenshots, but the one occassion I'd been running on the surface, deck awash, towards a convoy for a surface-run attack approach, and I couldn't get rid of the bow spray. If I crept the depth down, I'd slip to submerged before the spray would vanish, as the bow kept remaining just above the surface.

On a whim I fully manned the forward torpedo room and the bow compartment, and slid everyone as far forward as I could, and was shocked (albeit pleased ) to see the bow spray finally disappear as the nose of the boat slipped under and stayed under. As I'd changed nothing else at all but where the crew were all I can assume is that, yes, somehow where your crew is located does effect trim and weight distribution.
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Old 01-03-07, 12:32 PM   #12
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I'll be damned. That's a heck of a discovery, in my books.

Anyone else noticed this? I never have, but never tried it. Never put people into the bow before unless I was loading torps. Always shove everybody into their bunks untill I really needed them.
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Old 01-03-07, 12:39 PM   #13
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IIRC there was a thread recently where AVH and a few others testified to the 'positive' effects of crew positioning
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Old 01-03-07, 01:57 PM   #14
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wow im impressed. well thats that problem solved......next
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Old 01-03-07, 02:07 PM   #15
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Yes I agree that is most impressive.

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