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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Machinist's Mate
![]() Join Date: Nov 2006
Location: soon to be perth in AUSSIE yippee
Posts: 121
Downloads: 356
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I have just been on GWX to practice my torpedo runs in the academy mode and my subs conning tower sticks out of the water slightly initially my sub is just over 10m submrerged and then creeps up to 10 meters to which then shows the conning tower out of the water. why does it do this ? i also have SH3 commander and all patches to both SH3 and GWX and no other mods.
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#2 |
A-ganger
![]() Join Date: Dec 2006
Location: Zurich, Switzerland
Posts: 79
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Read the GWX manual
![]() When stationary the sub will rise slightly so either stay at >2 knts or stop at a slightely lower depth than periscope. SW |
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#3 |
The Old Man
![]() Join Date: Apr 2005
Location: Oldham, Lancs,England
Posts: 1,312
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IVE read it some thing to do with your sub speed if your running @2knt the boat rises if you do a search of the forums am sure it could be expained better than I can.
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#4 |
Machinist's Mate
![]() Join Date: Nov 2006
Location: soon to be perth in AUSSIE yippee
Posts: 121
Downloads: 356
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Thanks guys for your help
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#5 |
Chief of the Boat
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Either set speed at 3knots or set depth 2 metres deeper than you want
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#6 |
Eternal Patrol
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Personally I think they should have gone whole hog and have the sub keep rising, just like NYGM has it keep sinking. Even better, a randomized "oh crap" function that will make it rise OR sink. Perfect trim is goal seldom achieved.
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#7 | |
Commander
![]() Join Date: Mar 2006
Location: Netherlands
Posts: 466
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Quote:
![]() Because I have those moments about every 45 seconds when I have to try and get away from a couple of C&D's (again) after a(nother) sloppy attack ... ![]()
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Regardz, Von Hinten UC3 Nautilus' engineer for 45 minutes! ![]() |
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#8 |
Eternal Patrol
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Well, there's that too. I just meant about the sub being unstable at full stop or very slow speeds.:rotfl:
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#9 |
Stowaway
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I 'solved' the problem by simply setting periscope depth when I'm running slow for 14 - 15 meters, and loading up the bow quarters and forward torpedo room with crew. Doing that I maintain roughly 12- 13 meters or so which keeps the watch tower down.
During rough seas I might have to add a meter or two more depth to assure I don't accidentally breach, but I haven't really encountered any real problems with the slight positive bouyancy of the mod. |
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#10 |
Ace of the Deep
![]() Join Date: Mar 2001
Location: Midwest - USA
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Just set your depth at 15 meters and let it go at 1-2 knots, it will be fine.
AVH- does putting crew in the nose actually do anything? That is meant as a serious question. |
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#11 | |
Stowaway
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![]() Quote:
Can't find the thread where I posted the screenshots, but the one occassion I'd been running on the surface, deck awash, towards a convoy for a surface-run attack approach, and I couldn't get rid of the bow spray. If I crept the depth down, I'd slip to submerged before the spray would vanish, as the bow kept remaining just above the surface. On a whim I fully manned the forward torpedo room and the bow compartment, and slid everyone as far forward as I could, and was shocked (albeit pleased ![]() |
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#12 |
Ace of the Deep
![]() Join Date: Mar 2001
Location: Midwest - USA
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I'll be damned. That's a heck of a discovery, in my books.
Anyone else noticed this? I never have, but never tried it. Never put people into the bow before unless I was loading torps. Always shove everybody into their bunks untill I really needed them. |
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#13 |
Chief of the Boat
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IIRC there was a thread recently where AVH and a few others testified to the 'positive' effects of crew positioning
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#14 |
Grey Wolf
![]() Join Date: Jun 2006
Location: Keighley UK
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wow im impressed. well thats that problem solved......next
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#15 |
Mate
![]() Join Date: Dec 2006
Location: Canada
Posts: 59
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Yes I agree that is most impressive.
Regards, Grell |
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