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Old 11-16-06, 09:33 PM   #1
JU_88
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Default Yet another new plane for SH3

Armstrong whitworth whitley in progress when its done i'll be happy to hand the obj. model over to Anvart, bigboywoli, serg or someone to mod in to sh3 as i cannot do this myself, its way over my head. If any of you guys can help please pm me. should be complete in a few days. My next project will either be a Halifax or a B17.

Cheers




Last edited by JU_88; 11-16-06 at 09:59 PM.
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Old 11-17-06, 01:39 AM   #2
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Nice looking plane JU88
As to importing the aircraft - dont look at me :rotfl:
An idea for future aircraft would be to take an existing plane - say the B24
Export the .obj then either import your .obj into that dat or rework the B24 parts to get the shape of the new parts then import again
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Old 11-17-06, 04:04 AM   #3
JU_88
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how the hell do you place guns on an aicraft? I mean positon them, surely that has to be done in a 3d editor like max?
It tried it before, i dont have the right type of brain for it, if someone can help me make a mod out of this - then great, if not - then too bad.
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Old 11-17-06, 05:30 AM   #4
denis_469
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Quote:
Originally Posted by JU_88
Armstrong whitworth whitley in progress when its done i'll be happy to hand the obj. model over to Anvart, bigboywoli, serg or someone to mod in to sh3 as i cannot do this myself, its way over my head. If any of you guys can help please pm me. should be complete in a few days. My next project will either be a Halifax or a B17.

Cheers



Ithink, that good be B-17, so Halifax in work.
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Old 11-17-06, 07:41 AM   #5
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Moin,
Quote:
Originally Posted by JU_88
how the hell do you place guns on an aicraft? I mean positon them, surely that has to be done in a 3d editor like max?
It tried it before, i dont have the right type of brain for it, if someone can help me make a mod out of this - then great, if not - then too bad.
I´ve not modded any type of acft yet. But I think it will be the same issue as for the ships. You´ll have to model the guns with your 3D programm, export them as *.obj and put them into a separate *.dat file. In your PLANE.DAT you use the Nodes (cfg#A/L/M) under non3D to position them. And the *.eqp that comes with the plane is used to attach them to the plane ingame.
Forgive me if I´m mistaken. I´m doing this from memory, actually. I´ll give you more information, if needed, when back at home.


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Old 11-17-06, 01:19 PM   #6
JU_88
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woah... thanks, not sure if thats all that clear to me

(Im a total noob at this.)

ill give it a try.. think I still have pack3d somewhere, but i found it frustrating to use, maybe I need a different version, last time i got pissed off with it and gave up.

anotherthing, all the sh3 stock planes are chopped up in pieces for damage modelling purposes i guess, do i need to do the same with my model?
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Old 11-17-06, 02:31 PM   #7
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Default Plane in Pieces

Yes, I would do so - and make the individual parts correspond to the stock parts in the .dat you are using, so that the damage model will work properly. You may want to export the .obj files in a .dat first to see how it has been done for a stock aircraft. Although, actually, it seems as if you have already done that.
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Old 11-17-06, 04:23 PM   #8
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The Arado has only 3 3d objects
Take a look at that dat with pack3d Version 3
May save you chopping it up
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Old 11-17-06, 05:10 PM   #9
JU_88
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Arado? what Arado?
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Old 11-17-06, 06:00 PM   #10
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Quote:
Originally Posted by JU_88
Arado? what Arado?
The float planes mod on Sergs page

http://web.telia.com/~u18230645/
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Old 11-21-06, 09:11 PM   #11
JU_88
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An update

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Old 11-21-06, 09:36 PM   #12
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Default Great Plane

Looking good to me.We don't get new aircraft for SHIII too often, and one of this high level of quality is a great addition, IMO.
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Old 11-22-06, 06:54 AM   #13
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Quote:
Originally Posted by AG124
Looking good to me.We don't get new aircraft for SHIII too often, and one of this high level of quality is a great addition, IMO.
I'll second that Things are really looking up for us aircraft nuts!

Only slightly discordant thing I can see at the moment is the blue in the upper wings/fuselage camo. This should be grey but I guess you know that already

Keep up the good work, Kaleun, and when can we expect to get it???

Cheers
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Old 11-22-06, 08:34 AM   #14
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Quote:
Originally Posted by Cheapskate
Only slightly discordant thing I can see at the moment is the blue in the upper wings/fuselage camo. This should be grey but I guess you know that already

I dont know. If the plane is assigned to ASW, dont you think that they would use blue instead of grey? Im not saying that is correct but it does make more sense with the blue/green than the grey/green.

Maybe someone can give me some clarification here.
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Old 11-22-06, 09:33 AM   #15
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Maybe the blue should be more grey, Im always confused with Coastal Command colours, the stock planes in sh3 seem to have the green and brown livery of bomber command. Should be easy to adjust the coloyrs in PS, (thanks for pointing it out)
I saw a photo of Coastal Command Whitley that was pure white with no camo at all, LOL - I could have skinned my model with that if i had felt lazy - but i never did like the 'albino' look.

I will do a B17-F and a Hienkel 111 next. I will try to make two skins for the B-17, one for RAF/CC and one USAF. maybe a good samaritan from these forums will volenteer to do one for me.

Then maybe if i have time I will rework the meshes and completely reskin sh3s stock models for the Junkers 88 and wellington bombers as they both look like ugly crap!

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