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#1 |
Grey Wolf
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Hello, I just installed DW again, and while playing a mission made by myself (akulaII (me) vs two kilos), I sunk both with one torpedo each and I wander if this is realistic. I can't remember a single time I wasn't sunk by the first fish too...
Wouldn't a sub be able to survive a single hit? |
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#2 |
Sub Test Pilot
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nope not at all maybe surfaced but not deep.
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#3 | |
Naval Royalty
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#4 |
The Old Man
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Something else to think about is the size of the warhead on the torpedo.
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#5 | |
Planesman
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#6 |
Grey Wolf
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For example, in Hunt for the Red October (the book/movie), a Typhoon takes 3
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#7 |
Subsim Diehard
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I don't remember the Red October taking any hits in the book or the movie.... which scenes are the talking about?
Ever seen the pictures of a surface ship practice targets that have been hit with a heavyweight torpedo as an example of their explosive power. They have been known to completely break the ship in half. Total underwater detonations carry a slightly different explosive dynamic iirc, but afaik even high strength steel is no match for the explosive pressures/power of a direct hit.
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"Seek not to offend or annoy... only to speak the truth"-a wise man Last edited by LoBlo; 07-31-06 at 11:22 AM. |
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#8 | |
Naval Royalty
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#9 |
Subsim Diehard
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I've always wondered if there was anyway to randomize the torpedo damage in the game so that the number of torpedoes that it would take to sink a sub/ship would be a little more unpredictable. Right now, the torp damage is fixed as well as the platform hit points so that once you know how many torps it takes to sink a ship then it will always take the exact number everytime.
Perhaps a .ini file that boots up with the game and adds/subtracts from the damage points of each weapon randomly.... hm... I'm going to put this on the the suggestion thread.
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#10 | ||
Planesman
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A PBXN-109 warhead detonation from a 48 will ruin your day though. Big boom, dead sub. ![]() |
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#11 |
Bosun
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at the depth modern subs cruise at, any kind of significant torpedo caused rupture would likely lead to an implosion due to the tons of pressure exerted on the hull.
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#12 |
Commander
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Gentleman;
In most cases and even on the surface a sub being hit by one of the heavy weight fish will sink. A problem for, at least US Boats, lack of compartments, almost any major hull breech will be enough to sink the boat. I don't know the compartment layouts of other countries boats. I agree many of the light weight fish will not sink a sub , example the 46, but again depth is always a major factor. I would think a double hull boat could take a hit by a 48 and possibly not sink, but down at max depth she would rupture. Probably a Typhoon could take 3 maybe even 4 hits by Mark 50s or 46s. US Boats even the Ohio class have very large compartments, compare any of our Nuke boats with a WWII boat. My first boat USS Swordfish SSN 579 had more compartments than a 688. The secret don't get hit. ![]() Respectfully, Ron Banks MMCM(SS), USN(Ret) |
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#13 | |
Loader
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At the final scene when Tupolev tries to save the Motherland's bacon, in the book he gets one hit on Red October. It wasn't enough to sink it but it certainly would have crippled it for several months except for the fact that the Americans intended to disect Red October anyway so it didn't matter whether or not it could sail as long as it could get to port. |
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#14 |
Grey Wolf
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Well,
I played a Quickmission a week or so ago where I had to find and destroy an OSCAR-II class and it took me 3 torps (Mk 50, I played the P3) to bring it to the bottom. The sub itself was in very shallow waters. |
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#15 | |
Naval Royalty
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The way to do that would be to somehow use the Weibull distribution. The idea being the probability of failure given a "weakest link." I'm not quite sure how to do it, though.
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