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Old 11-01-06, 06:31 AM   #1
_Seth_
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Default Type IIA Winter camo skin

With the help of the great community here on subsim (especially Danlisa), i am currently working a winter camo skin to the type IIA (My first seriouse on..). Its fictious, and just for fun.. But there is one problem: I cant seem to get access to the conning tower after i installed this skin. When i press the button on the slide out bar, nothing happens......weird...(....help?....) This skin is dedicated to safe-keeper, and his ongoing norwegian operations project! Keep up the good work, mate!!

Two of the pics is just for my own satisfaction.....

Tips and tricks are appreciated!

FRONT LEFT:


LEFT SIDE:


BEHIND (Ohhh yes):


NIIIICE RACK:

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Old 11-01-06, 06:35 AM   #2
Venatore
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Now that is awsome! and I don't mean the young lady...but then again 8 weeks out at sea
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Old 11-01-06, 06:41 AM   #3
danlisa
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Someone's been practicing. This is really good

The problem with the Conning Tower access is a strange one. Did you re-pack the Dat's or just do this with the textures folder?
Was there any message in Chessmaster's GUI following the re-pack?
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Old 11-01-06, 06:48 AM   #4
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Quote:
Originally Posted by danlisa
Someone's been practicing. This is really good

The problem with the Conning Tower access is a strange one. Did you re-pack the Dat's or just do this with the textures folder?
Was there any message in Chessmaster's GUI following the re-pack?

(BTW - Did you get my PM?)
I got your PM, its answered! I repacked the dat, i didnt use the texture folder at all. No error messages during repack, only the successfull message.
In the .dat for the IIA there was only the hull.tga file, nothing else. Maybe there should be a conning.tga (or something) wich also had to be edited? I couldnt find any related to the IIA...
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Old 11-01-06, 07:06 AM   #5
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IIRC - in the folder which has the hull texture, there should also be the deck texture. The conning tower textures are kept the the folders called Turm2a.dat.

The dat file which has hull + deck textures should govern all exterior views.
The dat folder called Turm2a.dat should govern all textures inside the conning tower etc.

It's possible that the IIA shares some textures with other models. Just like the texture sharing between VIIB & VIIC

Also, IIRC, when you repack the dat's it creates zon/sim/cam files + a backup ending in ...000, these are not nessecary for skinning and can be removed before enabling via JGSME. Maybe these extra files are the problem.
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Old 11-01-06, 07:18 AM   #6
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Quote:
Originally Posted by danlisa
IIRC - in the folder which has the hull texture, there should also be the deck texture. The conning tower textures are kept the the folders called Turm2a.dat.

The dat file which has hull + deck textures should govern all exterior views.
The dat folder called Turm2a.dat should govern all textures inside the conning tower etc.

It's possible that the IIA shares some textures with other models. Just like the texture sharing between VIIB & VIIC

Also, IIRC, when you repack the dat's it creates zon/sim/cam files + a backup ending in ...000, these are not nessecary for skinning and can be removed before enabling via JGSME. Maybe these extra files are the problem.
Thanx alot, Dan, I'll check this out, mate!!!!!!!!!
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Old 11-01-06, 07:59 AM   #7
_Seth_
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I found these files connected to the IIA:

Turm2A_1_hd.dat
Turm2A_1_hd.sim
Turm2A_1_hd.val
Turm2A_1_hd.zon
Turm2A_1_hd.cam
(It's not linked, i just copyed them from a temp folder to get their names quickly..)
They are located in my C:\Programfiler\Ubisoft\SH3-GW\data\Objects folder
I'll guess its the .dat file i have to do something with....:hmm:
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Old 11-01-06, 08:09 AM   #8
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Yep, work on the Turm2a_hd.dat. Were there other Turm folders for the IIA?

Aren't there AI versions of this sub on patrol near ports.

They also have separate dat files. So you'll need to be carefull that you're working on the 'Players' version.

( It's hard to remember this when at work.)
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Old 11-01-06, 08:14 AM   #9
_Seth_
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Quote:
Originally Posted by danlisa
Yep, work on the Turm2a_hd.dat. Were there other Turm folders for the IIA?

Aren't there AI versions of this sub on patrol near ports.

They also have separate dat files. So you'll need to be carefull that you're working on the 'Players' version.

( It's hard to remember this when at work.)
Yes, you are right! There are other IIA files. Those mentioned above is for the AI i think, because there is another turm2a_hd.dat for the GW mod! Is this the one i should work on (the GW one)?
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Old 11-01-06, 08:17 AM   #10
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Quote:
Originally Posted by _Seth_
Yes, you are right! There are other IIA files. Those mentioned above is for the AI i think, because there is another turm2a_hd.dat for the GW mod! Is this the one i should work on (the GW one)?
That's the puppy
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Old 11-01-06, 08:20 AM   #11
_Seth_
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Quote:
Originally Posted by danlisa
Quote:
Originally Posted by _Seth_
Yes, you are right! There are other IIA files. Those mentioned above is for the AI i think, because there is another turm2a_hd.dat for the GW mod! Is this the one i should work on (the GW one)?
That's the puppy
Thanks mate, i'll go right ahead!!!
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Old 11-01-06, 08:27 AM   #12
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Seth, I am a a skin-o-file, and this is a looker!

Skinning cant be that hard then, since someone from the northern regions of Norway can master it!
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Old 11-01-06, 08:32 AM   #13
_Seth_
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Quote:
Originally Posted by stabiz
Seth, I am a a skin-o-file, and this is a looker!

Skinning cant be that hard then, since someone from the northern regions of Norway can master it!
Yeah, the "hillbillies from northern Norway!! :rotfl::rotfl::rotfl: You should give it a try, Stabiz! Its really cool, and you have a lot of guys here on subsim that will help you out if you get stuck!
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Old 11-01-06, 08:32 AM   #14
danlisa
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Quote:
Originally Posted by stabiz
Skinning cant be that hard then, since someone from the northern regions of Norway can master it!
Them is fighting words. I see a 'Skin Off' around the corner. Skins at dawn, people

Stabiz, please check PM.
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Old 11-01-06, 08:42 AM   #15
_Seth_
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Ok...I tried to launch a game with the JIRM +Grey wolves + IO mod enabled. Same thing happend, couldnt access the conning tower OR the periscope on the IIA. I'm thinking this couldnt have to do with the repaint.... I will try some other boats, just to be sure...

edit: I tried the flower power boat, and the scope and conning access worked like a charm.
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