Quote:
Originally Posted by Hooston
Hi herr Kpt.
i do like to rant about the game's shortcomings, but this is not meant as a criticism of the excellent job you guys have done. Knights Cross really is of a standard that you would expect from a commercially released product.
It's a shame that the original source code is still locked away. i think there could be a place for an organisation taking old games open source and supporting modders. It is hard to think of a commercial model that would unlock the rights to this old software, the only examples I can think of are Mozilla/Firefox and the Blender Foundation.
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No worries. I did not view it as being hate mail.
Quote:
Originally Posted by Hooston
... have I ranted about the hydrophone sensitivity/range in this thread yet?
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You have not. Though, IIRC you and/or others have done so in other threads.
There is something that the community needs to understand and remember about modifying such things in SH3. In some cases, to achieve a desired effect at say 5000 meters, you may need to enter a value of 6000 meters. Just entering real-life type data in SH3 is not always going to yield accurate results.
Consider setting fuel levels and consumption and the mercator projection map 'tube world' that we have for SH3, in an attempt to achieve real-life like results. It isn't truly possible, therefore decisions must be made that are compensatory by way of commensurate creativity when setting those values. YEARS ago, our good man Pablo, adopted a mathematical formula to help us determine our commensurate values while having real life data in hand that was generated by our sphere-world.
I recommend rigging for silent running, getting deep, and creeping along at under 3 knots.