SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
06-13-24, 11:23 PM | #2896 |
Silent Hunter
|
Recent work on merchant ships, guns, crew heads, progressive damage from shelling, and lowerable lifeboats.
__________________
https://www.facebook.com/WolvesoftheKaiser/ |
06-13-24, 11:27 PM | #2897 |
Silent Hunter
|
The second part of post, including a 12,000 ton oil tanker. Trials went well, it has 3d hull damage, historical skins, and breaks in 2 properly....... I was advised there were no tankers this big back then, but that is not correct. Around the time the RMS Titanic was constructed, in 1912 - 1913, shipyards were able to build 9,000 - 12,500 ton tankers - some tankers in WWI were even bigger than the T2 tankers from WWII. So you will get your big tanker "fix" in the game...lol.
__________________
https://www.facebook.com/WolvesoftheKaiser/ |
06-14-24, 08:42 AM | #2898 |
Frogman
Join Date: Apr 2015
Location: Trieste/Siena Italy
Posts: 288
Downloads: 164
Uploads: 0
|
__________________
ALFA TAU!!! Rapidi Ed Invisibili-the campaign (an italian mod for SH4) |
06-18-24, 03:38 AM | #2899 |
Seaman
Join Date: Mar 2008
Posts: 37
Downloads: 46
Uploads: 0
|
That's uber, uber cool!
|
|
|