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Old 05-23-24, 04:05 PM   #2326
Silentmauri89
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Default No problem.

Quote:
Originally Posted by Kal_Maximus_U669 View Post
Very good no problem Silentmauri89..
Using direct links it will be much simpler for everyone here...you should have discussed the theme with designer Fifi...as I told you... Fifi doesn't even want to hear talking ...

if you want I have another mod that Fifi did on NYGM for the interiors contact me we will talk about it if you wish..

A simple reminder to use this internal mod can endanger your installation if your machine is not at the top.!!!.especially if you do not master what you are doing....
Fifi's work is a must here... For my part it's the best I've seen... try... and play... that... from its implementation... yes, its creator has it for me kindly made to try from the start while it was a personal work still under construction...
So... don't go damaging his work... which is by far the best of sh3... don't take that risk.. this mod is not essential... but it adds a slight more graphic touch... nothing in the gameplay...it risks making your experience unstable...and disappointing..lol
Kind regards, Kal Maximus U669
My intention was not to damage anybody's job...actually, I want to help making it even better than it is ( even If I think it's already over the top). As you can see on the thread, I spent a lot of time testing FIFI'mod , which by the way, it is my favourite one...and the only one I'm using.
I'm not actually playing it so much, most of the time I test it with different campaigns, and possibilities, just to see if bugs, or problems show up, because I understand that things can pass un-noticed, and the more we help FIFI, the better his Mod is gonna be. And just to help him, cause I believe in his work. And that's all it should be considered, here.
Let's get back to work, by helping FIFI
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Well,men...all set?

- All set, Sir!
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Old 05-24-24, 11:09 AM   #2327
Fifi
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Default

Added other new schnellboot model to NYGM





And new German tender ship beside Vondos Carl Peters that we already have



Of course included in RDN & SCR files

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Old 05-25-24, 08:57 AM   #2328
Kal_Maximus_U669
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Thank you Master...
It's really eye-catching...The team & Vondos is really great...
the creations are magnificent, your mods are part of the best in the genre..a pleasure to sail in this variety of ships...I remember at the beginning of the creation of the E_NYGM work at the time... I told you that I found port areas a little empty... well now we are in what is best

Quote:
I have a question to ask you, although no one will answer me with a solution...
I would like the announcement of crewed ships to also work for friendly ships, so players have to close each ship to see if they are enemy or friendly
. and since the launch of SH3) players can cheat in the game with announced or unannounced ships (so enemies or friends)
Any idea for a solution? Personally I don't see any
Isn't it possible to provide a script that determines this type of thing...? bring a code to friendly...neutral and enemy ships...maybe discuss it with @Jeff Groves who seems to be the right man for this kind of thing...
in fact he had proposed a solution for scripting in animation some time ago with the tools...
https://www.subsim.com/radioroom/sho...d.php?t=255614
I warn you...be careful it's not for the blues...especially with D"Jeff his motto being I don't do Stupid. So don't ask.
As for cheating...I admit that the exterior camera is sometimes useful, especially in the middle of the night, to distinguish the flags...so as not to take a bad point and not shoot down a neutral or friendly ship... hahaha..

My best regards Master kindly Kal Maximus U669

Last edited by Kal_Maximus_U669; 05-25-24 at 09:48 AM.
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