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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2401 |
Navy Seal
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No one ever wondered why all our U-Boots can take dozens of direct hits from ships cannons without too much damage, and easily survive?
![]() This is existing in any SH3 megamods existing … To me, a U-Boot taking one or two direct hit (from a 3/4/5/6/8 inch gun) should be terribly damaged! Not to say sunk…and not forgetting our actual uber crew resistance. … trying to increase ships cannons damage actually. But as always, compromises will have to be found for playability. ![]()
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#2402 |
Helmsman
![]() Join Date: Jan 2020
Location: Oregon, USA
Posts: 104
Downloads: 174
Uploads: 0
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totally agreed, ship guns should hit harder. On a related note, are you happy with how effective aircraft guns are?
I'm a little torn: I like how just a few good hits from 20mm guns will badly damage the boat, but I feel so cheated when aircraft which are supposed to have fixed guns hit us from odd angles. The Mosquito (and indeed most other fixed-gun aircraft) have a 15° flexible gun arch, presumably because they'd barely land any hits if they didn't, but it can be frustrating to get sunk by a plane that doesn't appear to be aiming at us. |
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#2403 | |
Navy Seal
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You are totally right, without this flexible angle of fire arc, they couldn’t hit nothing and be nice only for visual scenery … So you have to erase of your mind this detail ![]() ![]()
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#2404 |
Navy Seal
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Next update should see a NYGM even more challenging
![]() Now direct hits from any ship gun (cannon not AA - as well as coastal guns) should badly damage any U-Boot… 1 hit, you get flooding. 2/3 hits, you’re dead…(depending of course where you have been hitted, and the sub type) As it should be in real to me ![]() Plus AI guns accuracy (precision) has been randomized at each game launch … they are not firing everywhere but on you anymore … Crew resistance has been greatly decreased too… they are not steel made anymore! Will call this mod NYGM Steel Coffins - The Challenge ![]() Dunkirk evacuation & DDay events have been added to campaign files too. ![]()
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Last edited by Fifi; 06-18-24 at 02:10 AM. |
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#2405 | |
The Analyst
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Sounds good and I like the approach very much. ![]() ![]()
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Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
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#2406 |
Argentinian Skipper
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What a sweet way to dead!
Many thanks FiFi! Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#2407 |
Sailor man
![]() Join Date: Aug 2021
Location: Shadowing convoys
Posts: 48
Downloads: 225
Uploads: 0
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Hi, FIFI. I remember some time ago you mentioned the fact that you would be interested in modding your own version of Type XXIII U-boat.
I was wondering If you ever thought about retaking the project and add it to your NYGM? That would be a great addition to your Mod, and I think it would bring back the players' interest for the late part of the war. I was thinking about that, and considering your dedication - and your capability - I'm sure you would make a great job, and add something unique to the game. In the meanwhile, I want to thank you once again for your work - which is AMAZING. Now, attempting to be the hero of the situation, and taking serious risks in the game, will surely lead you to the most realistic death ![]() Up to now, I experimented most of your work: I've been brutally depthcharged, attacked with Leigh lights, bombed and machine gunned from airplanes, and even led to surface after combined attacks, and then violently rammed and gunned down, and I COULDN'T ask more from the game. Thanks to your work, I really feel I have to think twice about my decisions: Cause they can definitely kill me in a matter of seconds. I personally hope you will think about the Type XXIII project ![]()
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Well,men...all set? - All set, Sir! Last edited by Silentmauri89; 06-19-24 at 08:07 AM. |
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#2408 | |
Navy Seal
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![]() Glad you are enjoying it! For the type XXIII, i will think again about it when i come back from my holidays next week... ![]()
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#2409 |
Navy Seal
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NEW VERSION 6.2 IS OUT!!
This one is called "The Challenge"... due to the game changes (but still playable of course) ![]() FRESH INSTALL & NEW CAREER IS RECOMMANDED. - Added Vondos Sperrbrecher (NMST) - Added randomised events in Commander : sonar detection time, sonar surface factor, AI cannons & AA precision (if not desired, but would be a shame, delete first section in Commander/Cfg/Randomised events.Cfg) - Decreased & adjusted all U-Boot resistance. - Greatly increased ennemy cannon shells damages. - Decreased all crew resistance (hit points) - Added static guns to the docked destroyer on the BUV Dock. - Added Namsos, Beirut & Cuxhaven harbors. - Fixed Brunsbuttel & Rendsburg harbors not showing on nav map. - Fixed the Type IIA Flak gun at 1940 career start (was not present & destroyed message) - DGUI flag chart has been re-worked with NYGM correct dates. - Fine tuned U-Boot water reflection. - Dunkirk evacuation & Dday events has been added to campaign files. - Added Wilhelmshaven aerial bombing in 1939. - Added Skagerrak british destroyers raid in 1939/40/44 Direct hits from ennemy cannons are more accurate now... beware them! U-Boot rammed by others ships is also devastating... Have to say i'm loving this new version! ![]() Hope you'll enjoy it as much as me ![]() ![]()
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#2410 |
Argentinian Skipper
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![]() ![]() ![]() ![]() Many thanks for all the work. Superbe ![]() Downloading now ![]() Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#2411 |
Sea Lord
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Hey Fifi...
Thanks to you Master for the 'Taff'..I'm going to go up immediately...the program well salted from the danger in perspective...it's very good.. ![]() ![]() ![]() |
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#2412 |
Navy Seal
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About the type XXIII human playable, I finally plan to make it in replacement of type XXI…
![]() First reason is XXI is buggy in my NYGM Second reason is XXI historically never had a real combat mission (well, only one without any result) Third reason is I want a new starting base in Stavanger And last, XXIII with only 2 torpedo and no deck gun will be so challenging! ![]()
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#2413 |
The Analyst
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![]() That would be perfect in my opinion. I like the XXIII more than the XXI anyway. It's similar to the Type II and Type VII.
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Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
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#2414 |
Sailor man
![]() Join Date: Aug 2021
Location: Shadowing convoys
Posts: 48
Downloads: 225
Uploads: 0
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Hi, FiFi.
What can I say? I'm sure you will make something great with the Type XXIII! The crew that manned this type of vessel really saw action, and actually sunk enemy vessels - so, in my opinion, it is really worth it. Really glad about your decision.
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Well,men...all set? - All set, Sir! |
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#2415 |
Lieutenant
![]() Join Date: Jun 2019
Posts: 260
Downloads: 550
Uploads: 0
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Hi Fifi, can I use the Navigation Bathymetry Map mod on 08/27/2022 in my game?)
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