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Old 06-16-24, 01:35 PM   #2401
Fifi
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No one ever wondered why all our U-Boots can take dozens of direct hits from ships cannons without too much damage, and easily survive?
This is existing in any SH3 megamods existing …

To me, a U-Boot taking one or two direct hit (from a 3/4/5/6/8 inch gun) should be terribly damaged! Not to say sunk…and not forgetting our actual uber crew resistance.

… trying to increase ships cannons damage actually. But as always, compromises will have to be found for playability.

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Old 06-16-24, 07:20 PM   #2402
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totally agreed, ship guns should hit harder. On a related note, are you happy with how effective aircraft guns are?

I'm a little torn: I like how just a few good hits from 20mm guns will badly damage the boat, but I feel so cheated when aircraft which are supposed to have fixed guns hit us from odd angles. The Mosquito (and indeed most other fixed-gun aircraft) have a 15° flexible gun arch, presumably because they'd barely land any hits if they didn't, but it can be frustrating to get sunk by a plane that doesn't appear to be aiming at us.
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Old 06-16-24, 11:49 PM   #2403
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Quote:
Originally Posted by Tabris View Post
but I feel so cheated when aircraft which are supposed to have fixed guns hit us from odd angles. The Mosquito (and indeed most other fixed-gun aircraft) have a 15° flexible gun arch, presumably because they'd barely land any hits if they didn't, but it can be frustrating to get sunk by a plane that doesn't appear to be aiming at us.
That is a perfect example of a compromise we have to make with the game to simulate something.
You are totally right, without this flexible angle of fire arc, they couldn’t hit nothing and be nice only for visual scenery …
So you have to erase of your mind this detail

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Old 06-18-24, 01:25 AM   #2404
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Next update should see a NYGM even more challenging
Now direct hits from any ship gun (cannon not AA - as well as coastal guns) should badly damage any U-Boot…
1 hit, you get flooding.
2/3 hits, you’re dead…(depending of course where you have been hitted, and the sub type)
As it should be in real to me

Plus AI guns accuracy (precision) has been randomized at each game launch … they are not firing everywhere but on you anymore …

Crew resistance has been greatly decreased too… they are not steel made anymore!

Will call this mod NYGM Steel Coffins - The Challenge

Dunkirk evacuation & DDay events have been added to campaign files too.


Last edited by Fifi; 06-18-24 at 02:10 AM.
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Old 06-18-24, 05:23 AM   #2405
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Quote:
Originally Posted by Fifi View Post
Next update should see a NYGM even more challenging
Now direct hits from any ship gun (cannon not AA - as well as coastal guns) should badly damage any U-Boot…
1 hit, you get flooding.
2/3 hits, you’re dead…(depending of course where you have been hitted, and the sub type)
As it should be in real to me

Plus AI guns accuracy (precision) has been randomized at each game launch … they are not firing everywhere but on you anymore …

Crew resistance has been greatly decreased too… they are not steel made anymore!

Will call this mod NYGM Steel Coffins - The Challenge

Dunkirk evacuation & DDay events have been added to campaign files too.

Sounds good and I like the approach very much.
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Old 06-18-24, 07:52 AM   #2406
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What a sweet way to dead!

Many thanks FiFi!

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Old 06-19-24, 05:02 AM   #2407
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Default Type XXIII

Hi, FIFI. I remember some time ago you mentioned the fact that you would be interested in modding your own version of Type XXIII U-boat.

I was wondering If you ever thought about retaking the project and add it to your NYGM?
That would be a great addition to your Mod, and I think it would bring back the players' interest for the late part of the war.
I was thinking about that, and considering your dedication - and your capability - I'm sure you would make a great job, and add something unique to the game.

In the meanwhile, I want to thank you once again for your work - which is AMAZING.
Now, attempting to be the hero of the situation, and taking serious risks in the game, will surely lead you to the most realistic death So your only choice is to be as smart as the real Kaleuns were.
Up to now, I experimented most of your work: I've been brutally depthcharged, attacked with Leigh lights, bombed and machine gunned from airplanes, and even led to surface after combined attacks, and then violently rammed and gunned down, and I COULDN'T ask more from the game.

Thanks to your work, I really feel I have to think twice about my decisions: Cause they can definitely kill me in a matter of seconds.
I personally hope you will think about the Type XXIII project
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Last edited by Silentmauri89; 06-19-24 at 08:07 AM.
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Old 06-19-24, 05:06 AM   #2408
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Quote:
Originally Posted by Silentmauri89 View Post
Hi, FIFI. I remember some time ago you mentioned the fact that you would be interested in modding your own version of Type XXIII U-boat.

I was wondering If you ever thought about retaking the project and add it to your NYGM?
That would be a great addition to your Mod, and I think it would bring back the players' interest in the late part of the war.
I was thinking about that, and considering your dedication - and your capability - I'm sure you would make a great job, and add something unique to the game.

In the meanwhile, I want to thank you once again for your your work - which is AMAZING. Now, attempting to be the hero of the situation, and taking serious risks in the game, will surely lead you to the most realistic death So your only choice is to be as smart as the real Kaleuns were.
Up to now, I experimented most of your work: I've been brutally depthcharged, attacked with Leigh lights, bombed and machine gunned from airplanes, and even led to surface after combined attacks, and then violently rammed and gunnde down, and I COULDN'T ask more from the game.

Thanks to your work, I really feel I have to think twice about my decisions: Cause they can definitely kill me in a matter of seconds.
I personally hope you will think about the Type XXIII project
Thank you for the kind words
Glad you are enjoying it!
For the type XXIII, i will think again about it when i come back from my holidays next week...

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Old 06-19-24, 05:15 AM   #2409
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NEW VERSION 6.2 IS OUT!!

This one is called "The Challenge"... due to the game changes (but still playable of course)

FRESH INSTALL & NEW CAREER IS RECOMMANDED.

- Added Vondos Sperrbrecher (NMST)

- Added randomised events in Commander : sonar detection time, sonar surface factor, AI cannons & AA precision (if not desired, but would be a shame, delete first section in Commander/Cfg/Randomised events.Cfg)

- Decreased & adjusted all U-Boot resistance.

- Greatly increased ennemy cannon shells damages.

- Decreased all crew resistance (hit points)

- Added static guns to the docked destroyer on the BUV Dock.

- Added Namsos, Beirut & Cuxhaven harbors.

- Fixed Brunsbuttel & Rendsburg harbors not showing on nav map.

- Fixed the Type IIA Flak gun at 1940 career start (was not present & destroyed message)

- DGUI flag chart has been re-worked with NYGM correct dates.

- Fine tuned U-Boot water reflection.

- Dunkirk evacuation & Dday events has been added to campaign files.

- Added Wilhelmshaven aerial bombing in 1939.

- Added Skagerrak british destroyers raid in 1939/40/44

Direct hits from ennemy cannons are more accurate now... beware them!
U-Boot rammed by others ships is also devastating...

Have to say i'm loving this new version!
Hope you'll enjoy it as much as me

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Old 06-19-24, 06:37 AM   #2410
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Many thanks for all the work. Superbe

Downloading now

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Old 06-19-24, 03:19 PM   #2411
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Default NEW VERSION 6.2 IS OUT!!

Hey Fifi...

Thanks to you Master for the 'Taff'..I'm going to go up immediately...the program well salted from the danger in perspective...it's very good..
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Old 06-21-24, 08:34 AM   #2412
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About the type XXIII human playable, I finally plan to make it in replacement of type XXI…
First reason is XXI is buggy in my NYGM
Second reason is XXI historically never had a real combat mission (well, only one without any result)
Third reason is I want a new starting base in Stavanger
And last, XXIII with only 2 torpedo and no deck gun will be so challenging!

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Old 06-21-24, 03:18 PM   #2413
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Quote:
Originally Posted by Fifi View Post
I finally plan to make it in replacement of type XXI…

That would be perfect in my opinion. I like the XXIII more than the XXI anyway. It's similar to the Type II and Type VII.
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