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Old 06-06-24, 12:58 AM   #2386
Fifi
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Fixed!
It was AI type IIB conflicting with human IIA… same hull 3D model ID!
Game doesn’t like AT ALL the same ID for different units. I always change all of them in DSD, SIM, VAL, ZON dat… so each unit has unic ID, but missed this 3D model hull



Will upload version 6.1 in few minutes (with the fix & new smoke)

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Old 06-06-24, 01:17 AM   #2387
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VERSION 6.1 IS OUT!

WITH TYPE II HULL VISUAL GLITCH FIXED

+ New medium fire smoke white (above posts screens)

No need for new career start (but new install please)
Bunker save should work.

I don't plan any other updates after this one, but who knows...only probably when new ships models from VonDos or AlexB will come (and if they are of interest for my NYGM)
My wife should be happy


Last edited by Fifi; 06-06-24 at 01:27 AM.
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Old 06-06-24, 07:01 AM   #2388
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Quote:
Originally Posted by Fifi View Post
VERSION 6.1 IS OUT!

WITH TYPE II HULL VISUAL GLITCH FIXED

+ New medium fire smoke white (above posts screens)

No need for new career start (but new install please)
Bunker save should work.

I don't plan any other updates after this one, but who knows...only probably when new ships models from VonDos or AlexB will come (and if they are of interest for my NYGM)
My wife should be happy

Bravo!!

Many thanks FiFi!

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Old 06-06-24, 08:22 AM   #2389
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Default Thank you

Again, much thanx for your hard work and dedication for our benifit
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Old 06-07-24, 03:07 AM   #2390
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VonDos wonderful Sperrbrecher





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Old 06-07-24, 10:15 PM   #2391
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Quote:
Originally Posted by Fifi View Post
Furthermore 20mn loading is way too long, making me think even more to a PC problem.
PC problem is not necessarily just RAM issue or processor power … but could be program (s) running in background, viruses etc
You are not using a laptop?
Not a laptop, could it be because im on Linux? i doubt it because wine doesn't give me any error. Maybe it has something to do with the changes on sh3.exe, i had issues when changing the hsie settings in the OneAlex mod.
About the loading times i had the same when i was using Windows 7, i have the mods on an SSD, vanilla takes no longer than 20 seconds, OneAlex takes 16 mins and LSH3 around 7 to 12 depending on date.
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Old 06-08-24, 12:15 AM   #2392
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Default Welcome aboard!

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Old 06-08-24, 09:36 AM   #2393
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SOLVED THE SHIP SPOTTED ANNOUNCEMENT FOR ANY SIDE

If you want to get the "ship spotted" annoucement even for friendly/neutrals when sailing TC X1024, make sure in your Time Compression settings, the Character Animation is set to 1024 (the same time compression as your maximum) and of course the Ennemy Ship (s) Detected is set to 1.





Others settings as "When in 3D View", "Sound Effects", or Particle Rendering are set to 32

If I don’t set character animation as above (same value as the maximum TC i have chosen), game drop to TC X1 but with no voice announcement.
Thinking about it, it’s kind of logical…

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Old 06-08-24, 10:25 AM   #2394
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Icon14




Good stuff!
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Old 06-08-24, 12:27 PM   #2395
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Quote:
Originally Posted by Fifi View Post
SOLVED THE SHIP SPOTTED ANNOUNCEMENT FOR ANY SIDE

If you want to get the "ship spotted" annoucement even for friendly/neutrals when sailing TC X1024, make sure in your Time Compression settings, the Character Animation is set to 1024 (the same time compression as your maximum) and of course the Ennemy Ship (s) Detected is set to 1.





Others settings as "When in 3D View", "Sound Effects", or Particle Rendering are set to 32

If I don’t set character animation as above (same value as the maximum TC i have chosen), game drop to TC X1 but with no voice announcement.
Thinking about it, it’s kind of logical…

Yes!

Many thanks FiFi.

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Old 06-09-24, 03:18 AM   #2396
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Yes, this is really much better to DO NOT know the Def side of ships when crossing them...this simple announcement fixed gives us the doubt, hence we have to close ships to verify
An other game for me...

Currently testing few things for new U-Boot resistance. They are still too strong to me, and the zones flooding to fast...
Results so far are quite promising

Here in some test with 8% hull remaining



Also testing new cool random stuff via Commander (AI sonar/hydrophone/visual detection - guns & AA precision) & trying some malfunction options, the ones without hex offset (i am simply null at the hex editing)


Last edited by Fifi; 06-09-24 at 03:31 AM.
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Old 06-09-24, 01:13 PM   #2397
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Quote:
Originally Posted by Fifi View Post
SOLVED THE SHIP SPOTTED ANNOUNCEMENT FOR ANY SIDE

If you want to get the "ship spotted" annoucement even for friendly/neutrals when sailing TC X1024, make sure in your Time Compression settings, the Character Animation is set to 1024 (the same time compression as your maximum) and of course the Ennemy Ship (s) Detected is set to 1.





Others settings as "When in 3D View", "Sound Effects", or Particle Rendering are set to 32

If I don’t set character animation as above (same value as the maximum TC i have chosen), game drop to TC X1 but with no voice announcement.
Thinking about it, it’s kind of logical…

Very good Detective work Mate!


Now We need a Submarine Spotted sound file.
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