SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
06-06-24, 12:58 AM | #2386 |
Navy Seal
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Fixed!
It was AI type IIB conflicting with human IIA… same hull 3D model ID! Game doesn’t like AT ALL the same ID for different units. I always change all of them in DSD, SIM, VAL, ZON dat… so each unit has unic ID, but missed this 3D model hull Will upload version 6.1 in few minutes (with the fix & new smoke)
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06-06-24, 01:17 AM | #2387 |
Navy Seal
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VERSION 6.1 IS OUT!
WITH TYPE II HULL VISUAL GLITCH FIXED + New medium fire smoke white (above posts screens) No need for new career start (but new install please) Bunker save should work. I don't plan any other updates after this one, but who knows...only probably when new ships models from VonDos or AlexB will come (and if they are of interest for my NYGM) My wife should be happy
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Last edited by Fifi; 06-06-24 at 01:27 AM. |
06-06-24, 07:01 AM | #2388 | |
Argentinian Skipper
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Quote:
Many thanks FiFi! Fitzcarraldo
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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06-06-24, 08:22 AM | #2389 |
Expert Shipsinker
Join Date: Feb 2007
Location: Baltimore,Md./ CA45
Posts: 819
Downloads: 360
Uploads: 0
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Thank you
Again, much thanx for your hard work and dedication for our benifit
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ONEALEX 1.53 ARB / NYGM "ENHANCED Steel Coffin Edition " v5.9 DGUI / CCom12 DGUI / WAC 5.2 DGUI / Toyotagt86 v2.3 ARB / GWX3 DGUI |
06-07-24, 03:07 AM | #2390 |
Navy Seal
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VonDos wonderful Sperrbrecher
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06-07-24, 10:15 PM | #2391 | |
Nub
Join Date: Oct 2023
Posts: 2
Downloads: 5
Uploads: 0
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About the loading times i had the same when i was using Windows 7, i have the mods on an SSD, vanilla takes no longer than 20 seconds, OneAlex takes 16 mins and LSH3 around 7 to 12 depending on date. |
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06-08-24, 12:15 AM | #2392 |
Gefallen Engel U-666
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Welcome aboard!
BoggyB!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
06-08-24, 09:36 AM | #2393 |
Navy Seal
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SOLVED THE SHIP SPOTTED ANNOUNCEMENT FOR ANY SIDE
If you want to get the "ship spotted" annoucement even for friendly/neutrals when sailing TC X1024, make sure in your Time Compression settings, the Character Animation is set to 1024 (the same time compression as your maximum) and of course the Ennemy Ship (s) Detected is set to 1. Others settings as "When in 3D View", "Sound Effects", or Particle Rendering are set to 32 If I don’t set character animation as above (same value as the maximum TC i have chosen), game drop to TC X1 but with no voice announcement. Thinking about it, it’s kind of logical…
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06-08-24, 10:25 AM | #2394 |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,303
Downloads: 443
Uploads: 0
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Good stuff!
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
06-08-24, 12:27 PM | #2395 | |
Argentinian Skipper
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Quote:
Many thanks FiFi. Fitzcarraldo
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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06-09-24, 03:18 AM | #2396 |
Navy Seal
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Yes, this is really much better to DO NOT know the Def side of ships when crossing them...this simple announcement fixed gives us the doubt, hence we have to close ships to verify
An other game for me... Currently testing few things for new U-Boot resistance. They are still too strong to me, and the zones flooding to fast... Results so far are quite promising Here in some test with 8% hull remaining Also testing new cool random stuff via Commander (AI sonar/hydrophone/visual detection - guns & AA precision) & trying some malfunction options, the ones without hex offset (i am simply null at the hex editing)
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Last edited by Fifi; 06-09-24 at 03:31 AM. |
06-09-24, 01:13 PM | #2397 | |
Village Idiot
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Now We need a Submarine Spotted sound file. |
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