Quote:
Originally Posted by Rya989
...where nearly all if not all single player submarine games fail is the feeling that your crew are actually real people who are sharing the campaign / boat with you.
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Great feedback, thank you! In Crash Dive 2, each of your 50 crewmen has a rank, name, age, and city/state where they're from. They have specific and general skills, and can improve those skills over time. They can be injured, knocked unconscious, or killed.
But how attached the player gets to the crew is completely up to you; You can completely ignore them and let the XO (AKA the AI) handle all crew assignments, or you can micro-manage where each man is assigned to and for how long.
Quote:
Originally Posted by Rya989
Also building in the engine room and torpedo bays and the ability to interact - how long before repairs will be done ?
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CD2 has a much more detailed damage control screen, where you can monitor each compartment's flooding, damage, and crew state. Just like with crew management, it's down to each player's preference how much you want to manually manage the repairs; you could specify exact orders for the repair crew, or just let the XO handle it.
Here is a screenshot of the current state of the Damage/Crew management screen: