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Old 12-31-20, 08:10 AM   #13572
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
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v 2.2.22 changelog:

- More campaign traffic lines improvements and fixes: redirected several traffic lines in the Mediterranean in which ships for axis needs would get too close to allied controlled waters.
- Coastal schooners (small merchants with sails) are transferred to the appropriate ships category type (Coastal vessels) so that they won't be seen anymore on long oversea routs.
- Added realistic KM grid map visible on navigator's table in the command room.
- Added 8/16/32km tooltip for radar range dial.
- Radar apparatus is moved higher up for approximately 10-15cm so that radar display can bee seen better even without player manning the station (this will be useful for early radars without 360 deg scan capabilities).
- Fixed GR2 editor error for stern torpedo room.
- Compressed air dials in the command room will act independently simulating multiple CA storage (0-50% and 50-100%).
- Edited low wind speed waves shape for more realistic sea appearance and U-boat behavior.
- Increased cooldown intervals for units in coastal traffic lines by approximately 0.5 days and lowered probabilities of forming larger coastal traffic groups of 3 or more vessels.
- Removed range data from radioman's "bearing to nearest stationary radio source/beacon", NDB activation intervals increased to 4h.
- Added radar capabilities for air raid sirens for better in game behavior and timely response.
- Airstrikes.cfg tweaks: increased attenuation factor, reduced AB skill modifiers.
- Mosquito fighter-bombers moved from "bombers "to "fighters" category, which is more appropriate category for this type of airplanes.
- Reduced number of available bombers/torpedo bombers in AB and AC groups in order to prevent planes over-spawn problem which can corrupt gamesaves and/or CTD the game.
- Minimum 2 escort ships: Edited sea traffic groups in order to ensure that minimum of 2 escort ships are assigned to convoy protection duties if game decides to spawn protection for given group, since single escort ship on convoy protection duty can not react very well and she will simply ignore the threat most of the time.
- Edited composition of some naval groups/convoys for more realistic in game appearance and behavior.
- A big thank you for the latest outstanding TWoS supporters/donors: Michael "Skin-nl" Kotte and Leslie Green! Thank you very much captains! I wish you all Merry Christmas, happy new year and lots of good hunting with Wolves!



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Happy new year hunting!



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