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Old 12-30-12, 10:31 AM   #15
gap
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Join Date: Jan 2011
Location: CJ8937
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Quote:
Originally Posted by V13dweller View Post
I have noticed this, when in the game, the Auxiliary cruiser Penguin has only one gun, but in the museum it has four, same with Auxiliary cruiser Komet which only has one gun.
Quote:
Originally Posted by Cybermat47 View Post
^^^^^
Sadly, I don't know how to fix the problem.
Damn
Have you checked Start/End dates in NAMC_Penguin.eqp / NAMC_Komet.eqp?

Usually museum shows late war armament outfits, but in campaign/missions the current date is compared with equipments' dates, in order to determine which gun/equipment is fitted on each bone. This fact might account for the issue of some guns being shown in museum but not in game

For the sake of historical correctness it is also to be said that neither Pinguin nor Komet (nor any other WWII auxiliary cruiser/merchant raider, for that matter), was equipped with just 4 guns. This would have made them easy targets for planes and even for their own preys
Their actual outfits were:

HK Pinguin

Main Armament: 6 x 150 mm (5.9 in) SK L/45 guns
Secondary Armament: 1 x 75 mm gun, 2 x 37 mm (1x2) SK C/30 Flak guns, 4 x 20mm Flak guns
Torpedo Tubes: 2 x 53.3 cm (16 torpedoes)




HK Komet

Main Armament: 6 x 150 mm (5.9 in) SK L/45 guns
Secondary Armament: 1 x 60 mm gun, 2 x 37 mm (1x2) SK C/30 Flak guns, 4 x 20 mm Flak guns
Torpedo Tubes: 6 x 53.3 cm (24 torpedoes)



Most of the listed guns are already available in SH5. Ship models are probably lacking the bones required for attaching the missing guns, but adding new bones to GR2 units is no longer a problem with TDW's viewer/editor

Last edited by gap; 12-30-12 at 10:49 AM.
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