View Single Post
Old 09-25-20, 03:35 PM   #21
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 9,758
Downloads: 440
Uploads: 2


Default

Quote:
Originally Posted by KaleunMarco View Post
THAT kind of flight path is very similar to our modern ACLM and SLCM flight pattern: come in low and then pop-up for the kill.



someone in Moravia is re-using code from a more modern sim.
Well, the Bettys refuse to cooperate... I have taken the bombs completely off of them, leaving them a bunch of NULLs, with only a torpedo to use, and with the height set to 34 meters, they come in nice and low until the end, then pull up at the last for a dive bomb drop, leaving the torpedo in the bomb bay... We have re-done this dad-blamed rassin rother Betty 50 ways to Sunday, and it and the Judy do whatever it is that Ubisoft devs put into them, and thus far, that's been it... Even Kates refuse to drop against either the Fletcher, the New Jersey or any other US warship, the pilots apparently complaining about the wall of flack... so now I might try a Liberty ship or something with much fewer guns and see what they do... very disappointing, that even with the ships set to Competent, they kill all six "Expert" planes attacking rather handily, maybe taking a bomb every once in a while, until I took them away from the Betty's... now nothing... The Fletcher will shoot 18 torpedoes, while the planes drop none... sigh... Like ETR3(SS) says, they do drop them, you can see them drop, and when they "splash", you have a "real" topedo that may not run properly initially, but does run... Oh well. I am off to other testing though
Quote:
Originally Posted by KaleunMarco View Post
what would it take to get one of those 5 inchers, without the turret of course, mounted on a sub?


it would be just like a DE mount, same weapon, just unprotected.
There is a 5 incher (of sorts) in TMO and FotRSU, though it is a "clone" of the 4" gun, and uses 4" ammo... It is not currently used in FotRSU, and in TMO, it will be available for a time for the Tambor, stern-mount only...

Quote:
Originally Posted by ETR3(SS) View Post
Aircraft can, and most certainly will, launch torpedoes in the stock game. Problem being the coding for them is wonky. After being dropped from the correct speed and altitude they will splash into the water as normal. Then things go south. Upon entering the water they will go very deep and then proceed to travel backwards for a bit before finally moving forward and at the correct depth. Real world behavior sees an aerial torpedo going down to 40ish feet before coming back up, game ones seem to go deeper than that.

Also in stock, only AI torpedo bombers, Bettys, and the player can launch torpedoes. Making surface untis launch them was a mod effort that came later.
Exactly. Probably the best "dropper" in the game is the ATB_USTorpeodBomber, just so long at there isn't too much AA for them either, because they are even slower than the Kate or Betty when dropping... I'm wondering about the Kate's config, in that it is named "ADB_..." but designated "Type=303", while the Betty is designtated a "Type=302" for a Dive Bomber, but will drop torpedoes, though sometimes rather strangely, as you describe. Here... The Kate usually does a better job of it than I'm seeing, but they are definitely taking it on the chin with the AA that a US Iowa Class or Fletcher Class can throw up... I'll eventually catch it on "video" for Bublehead1980... maybe... lol
__________________

"...and bollocks to the naysayer/s" - Jimbuna
propbeanie is offline   Reply With Quote