Quote:
Originally Posted by kapuhy
How about simpler solution: extending damage boxes of destructible parts so that they do touch nearest parts of main 3D model (one that is linked to DMG_col_ ). It wouldn't be ideal, because bullets would still go through funnel or mast, but at least it would allow to destroy it by hitting its base or nearby wall.
This is already the case (intentional or not) on many ships - that's why you can shoot masts , boats and funnel off Akita, for instance.
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Sounds good to me. I think I could deal with that in some of the future updates...