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Old 01-01-20, 09:40 PM   #10
propbeanie
CTD - it's not just a job
 
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Originally Posted by Mios 4Me View Post
Thanks for posting that, propbeanie; it's much appreciated and I'm glad to hear the fix is in general release among most or all of the supermods. That had been the greatest disappointment of stock SH4, so I was pleasantly surprised to see just such a raid as you mentioned on a Let's Play SH4 TMO video. The player infiltrated the harbor, fired off 14 torpedoes against a Yamato, and blew back out to sea past three minuscule escorts with little effort, so I suspect he was either extremely lucky or his version hadn't been upgraded to the minefields and nets.

Speaking of minefields, is FM sonar an option on the supermods? That could be a lot of fun.

Btw, does the shallow water issue explain why there's almost always a merchant in an inaccessible basin on the south side of the Wake Island harbor or is that something else entirely?
Those ships are sometimes there to tempt you to do things you really shouldn't. However, some of them, you can set your Mk14 to slow, impact, and maybe 6-10 foot, line up on the sonar line from between islands or at the mouth of an atoll, and do a long shot or two. Just be wary of harbor guns if you're on the surface...

The FM Sonar is something you can see the devs were trying to do, going by all the parts that are dormant in the game, just like with the Observation Periscope radar (which a few mods, including FotRSU managed to get working), but unfortunately all of the functionality for the FM Sonar does not appear to be there. Attempts have been made, and are continuing, in an effort to work around some of this, but don't hold your breath...
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