Thread: [WIP] Fairmile B Motor Launch
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Old 04-01-19, 02:02 PM   #5
vdr1981
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Join Date: May 2010
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Quote:
Originally Posted by gap View Post

Once unit's materials are set up correctly, there are two ways that you can make it to use more than one texture: you can assign multiple texture definitions to the same unit using its roster cfg file,
This doesn't work very well since ships will always be rendered with the same paint, regardless of roster cfg settings if spawned in one convoy, for example.

Quote:
Originally Posted by gap View Post
or you can create several 'proxy clones' (i.e. clones of a unit sharing the same dat/obj, sim, etc. files) and give each one one individual texture. Proxy clones can be made to be recognized as just one unit in the recognition manual btw.
This is the only way to actually have different paints for different nations...
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