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Old 01-22-21, 04:27 PM   #2640
propbeanie
CTD - it's not just a job
 
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Quote:
Originally Posted by torpedobait View Post
While you all are fussing with... they could add some of that dirt to the explosion upheavals. Now most of them look like a large steam burst, or fire, of course... Another item is that equipment upgrades, including a refit conning tower and more powerful AA guns are not readily forthcoming in September 1943 in Tulagi... deck gun of the same type I currently have that is paired with a second 20 mm AA gun. I tried that once, but went back to a previous visit to the office because (1) I could not access the 2nd AA gun, and (2) there were no crew slots for the 2nd AA gun...
I will probably get lost here... but - the explosions are part of a couple of library files, and there are generally quite a few things that go flying through the air. If you are seeing what I call yin & yang puff explosions, we might try to turn those down. They are called from the zones.cfg file, and we do seem to be hitting those too strong lately. Upgrades are scarce in Sept 43, with the 40mm just now being available at Pearl. You'll probably get that shortly. The conning towers are a bird of a different stripe, in that they come only when there are no boat upgrades available. The earliest possible to get the 1st cut is May of 1942, 2nd cut is Jan 43, and the "Elite" is Jan 44. However - again - they are treated by the game, as a new boat, but are only offered when you would qualify for a new boat, but there are no new boats available. Rather convoluted, but it is what it is. The game should give the player a choice "Do you want a new boat, or a new conning tower?", but it doesn't. That option of a 4" deck gun, with a 20mm "deck gun" (not an AA gun, a deck gun), which ever way you choose to mount them, will both shoot at surface targets. That particular 20mm will NOT shoot at airplanes generally, even though it does have AA ammo in the bunker. As with the Narwhal with two deck guns, or with 2x 5" 25 cal or 2x 4" 50 cal deck guns, you can only control one of them. The other you cannot. There is no provision in the game for that, like there is available for the conn-mounted AA guns. It is what it is. As noted in the documentation, when you mount a new deck gun prior to patrol, you will have to Save the game after leaving the terminal area, exit the game, re-enter the game, and then load that Save. Then you can put your gun crews at Battle Stations and they will show at their proper duty stations... another little "gotcha" from the game itself. Ya gotta kick it in the #@%$ to get it to cooperate...

Quote:
Originally Posted by Macgregor the Hammer View Post
... Aircraft aren't all that aggressive though. A couple things on my wish list: max optics with scaf and more down time with SJ1. All the books I've been reading mention the radar have a considerable amount of down time do to fragility of the electronics. The were repaired, for the most part, in a few hours...
Thanks. We have been BZBZ as of late... as for the airplanes, it depends upon what plane sees you, and whether they have weapons left to use on you, as to whether they attack or not. Rest assured, they have 100% radio comms reliability, and will surely fone home about where you are and which direction you are headed. If CapnScurvy gets finished painting that Mercury that he acquired, he might be coerced into doing an FotRSU-compatible OTC mod, especially since DanielCoffey did all that wonderful sil work. MaxOptics are basically already in the mod, but in an "historical" manner. All the views in-game are properly "zoomed" and "aligned" for accuracy. The scopes and binoculars are all set spot-on to what was on ww2 subs, so even if CapnScurvy did do an OTC mod for FotRSU, you wouldn't see that aspect of the mod change. As for "Bernard" at work on the radar, CapnScurvy did "fine"-tune the set, to where if you are on rough seas, you will lose radar "efficiency" since the "beam" is narrower in FotRSU, but to have an out-and-out failure, the game does not do that in the "stock" base...

Quote:
Originally Posted by Mios 4Me View Post
USS Balao 12/13/43, on another attempt at the agent drop, not long before dawn in the Verde Island Passage between Luzon and Mindoro, had finally shaken off a large escorted convoy which had been moving along our path all night, when a single plane appeared moving S. Curious about this night flyer, we stayed on the surface as it approached 10 km off our bow, then the game CTDed. There was nothing else on the map.
If you are ever able to ID the plane, that would be greatly appreciated. We are looking at the planes though, since there were a few subtle changes in them for v1.39.

Quote:
Originally Posted by jldjs View Post
... Last save was Jan 23, East of Truk, surfaced, no contacts of any kind. Tried to restart last save, loaded thru to "No mission too difficult" and then CTD. None of those last 5 saves will load, all CTDs. Only save working is from starting this 5 day patrol Jan 15.
Play up till this with 1.39 has been faultless...
Thanks for the report. Truk has its issues, and we have found a rogue group in the area that will eventually head south for Kavieng, but there are also some issues with a few ships. All of these "fixes" will be in the next release. We have not gone through all of the airplanes yet, and do have to stop and take a break every few hours, else we go cross-eyed, and just plain cross... - Keep your fingers "crossed" (bad pun) for smooth sailing to the next release.

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