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Old 04-20-22, 07:55 AM   #31
propbeanie
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Quote:
Originally Posted by astvitaliy1982 View Post
I want to clarify one nuance with the construction of squares. In SH3 I made a 6 pixel overlay, but in SH4 this is not necessary.
(I mean the process when building squares in Photoshop.)

astvitaliy1982, editing the SH4 files the way you are, or the way Jeff is thinking of, might not incur the same SH3 6-pixel overlap that you show in your "nuance" image above, but if using the GWX Terrain Extractor and Photoshop to make the changes, you will indeed run into the same 6-pixel overlap in the SH4 files. If you edit a 601x601 "tile" within the 6-pixel area of the overlap, the neighboring "tile" has to be edited ~exactly~ the same in that overlap area, else you will see pillars of stone at the corners of the "tile" intersections, and sometimes shear wall of "dirt" that reach to the heavens... accidentally altering just one pixel can cause issue, which I have seen first-hand ... definitely not fun trying to track down the "mistake"...
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