Thread: [TEC] SweetScape 010 Editor
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Old 01-23-19, 03:21 PM   #24
propbeanie
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Yeah, but I was thinking of a different approach. Then I remembered that no two dat or sim or whatever files are laid-out the same way, the nodes in the same order or names... so my idea wouldn't work anyway. Might work for the first set of files, but bomb on the next...

(btw, that is a useful utililty - thank you for that)
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