View Single Post
Old 06-20-21, 05:31 AM   #4
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 9,749
Downloads: 439
Uploads: 2


Default

Quote:
Originally Posted by Nisse_thepear View Post
Thanks for replying!

The files I edited myself were:
P16_#oil_explosion.wav
secondary_bomb_explosion.waw

They have the same name as the previous files, replaced them via JSGME. Since all the other soundfiles that I replaced with files that wern't edited by me worked - I suspect something went wrong when I exported the two files i edited myself.
Open a file that has not been edited. You'll see the waveform window. On the left of that is the information for the file. Note that it will usually show 44.1kHz at 32-bit float. That information however, is how Audacity opened the file. Most of the files in the game are 16-bit fixed, and you have to match that. You have to match the bit-depth. Sometimes a mono file will display as 22050 hz while "stereo" (two channels) will show as 44100. That is one in the same thing. But you should match the games file, whether mono or stereo. You also cannot exceed certain lengths time-wise with some of those files. The "Ambient" sounds can generally be longer, but a lot of the sound effects are only 2-3 seconds in length, while other sounds are 10-12 seconds. You have to stay close to the original length of most files in the game. What the file was originally is what you want to match all around in general. Open the files you edited in Audacity again, edit them to length, then when you export to wav, make sure the bit-depth is 16-bit fixed. That's what my guess is to what the issue is for you.
__________________

"...and bollocks to the naysayer/s" - Jimbuna
propbeanie is offline   Reply With Quote