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Old 10-04-15, 12:03 PM   #2747
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
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Quote:
Originally Posted by Bosje View Post
yep read the whole thing, I guess it just feels a little too much like a spectator when there's nothing you can actually do with the whole damage screen anyway. But ah well
The only way to effect repair speed in SH5 is through following commands/crew abilities:
Battle stations ("bell icon", slightly faster repairs)
and two commands available trough interaction with your chief engineer (increase repair speed and reduce flooding time)...

Quote:
Originally Posted by Bosje View Post
yes but the one time I actually needed it when i was flooded, my compressed air was expended by my Chief and I could not get him to stop. seemed like he wasted all my air trying to get 1 meter higher or something. using manual diveplanes did nothing, it reset itself after a couple seconds.

at the moment I am being hunted by 2 escorts in 140 meters deep water.
my depth is 91 while I ordered 120
ahead 1/3 gives me 0,05 knots which makes my boat slowly drift upwards. no idea why I have no speed. battery is full and no damage.
so i am completely puzzled by the whole thing. (my frame of reference is SH3 GWX and there it was straight-forward. slow speed = slow depth changing)
but here I can't even get my boat to settle at 120 meters at all....
while typing this we drifted up to 87 meters... is there a manual on depth-keeping somewhere?
You should understand first that sub underwater maneuvering capabilities in in any supermod that I encountered (including GWX) are way off (and I mean WAY OFF) the scale.

What you see in Wolves megamod is much more closer to the real submerged WW2 submarine behavior. Just compare sub acceleration from 0 to full speed found in any other mod with that what you have in TWoS...

Anyway, what will I do if I wont to dive to 120m with speed of 1-2 kn fastest as possible...

- Command highest possible depth (260m) so that your sub can achieve the highest possible negative buoyancy.
- Your sub will then start slowly do go deeper and your forward speed will drop because of diveplanes and submarine drag. If you wish too speed up dive rate, you'll have to increase speed (not good idea when escorts are near by)
- When you reach desired depth, then command "maintain depth". The sub will then maybe drift few meters up or down and our "resourceful" chief will try to counteract this by using diveplanes automatically and you may again lose speed.
- In this situation I will then use manual diveplanes controls and set them to 0 angle in order to decrease drag on forward on forward sub motion...

I understand that this can be a bit confusing for players who are accustomed to stock underwater submarine performances but after some practice there will be no problems at all.

I may create one short video in order to show all this in practice...
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