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Old 03-23-13, 03:16 AM   #2
MantiBrutalis
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Join Date: Mar 2013
Location: Pilsen, Czech Republic
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Somewhere there is a pdf file to the V16B1 that states exactly how it works. They chose to work wtih two depths - D1 = 0.25*Windspeed (Nearly 4 meters at 15 wind) Torpedoes above D1 have a 98% failure rate. D2 = 0.4*Windspeed (6 meters at 15 wind) Water below D2 is considered clam, torpedoes there have "normal" failure rates. Between D1 and D2 it is linear - closer to D1, better chance to fail.

Small merchant in heavy seas? I just don't. The ship is bouncing a lot and my eels have to travel pretty deep. I used to try this - usually I could hit 1800 tons merchant with the third eel. Not good enough.
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