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Originally Posted by Tonci87
So all in all, 4 meters allows you to get a hit by estimating the targets draft, but still requires you to get pretty close. I would advise to incorporate that change into TWOS
@VDR, do you want the files?
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Sure, you can upload the files
but usually I don't implement these type of changes right away. Most of the time they require extensive testing since they can potentially bring several "hidden" problems along with the improvements...
IIRC TDW's FX Update mod contains 3 optional mods for magnetic detonators. I took 2m option for TWoS since 1m (FXU default) just wasn't enough IMO. You can check out the mods in order to understand better what is going on...
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P.S. If you look at the torpedoes in the editor, then you will notice that the G7es TX is the only torpedo that does not have a cavitation effect, apparently the entries for ParticleGenerator -> BitmapParticles are missing
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Could this be intentional? gap?