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Old 07-07-20, 02:27 PM   #1483
propbeanie
CTD - it's not just a job
 
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Quote:
Originally Posted by DanielCoffey View Post
Bug Report : Incorrect cables on forward mast of NDD Fletcher

The cables on the Forward mast of NDD_Fletcher.dat don't reach down to the the deck. The two outer cables fall outside the deck boundary and the inner cables are too short to reach. It is not possible to lower the mast however as the cables on the back of the mast correctly make contact with spars on the sides of the funnel.

This one might be tricky to resolve.
Yes, it might... we'll see if s7rikeback can "stretch" them a pinch...


Quote:
Originally Posted by Moonlight View Post
Back in the Office and no sight of any SJ Radar.
11th December 1942 USS Grayling (SS 209) GAR.
Equipment Loadout,
Mk14 Torpedoes,
20mm Machine Gun
4" Bow Deck Gun,
SJ, Surface Search Radar, (EMPTY)
Improved SD Radar, Air Search Radar
Half Cut Conning Tower

While out on patrol I noticed that we had 2 Deck Guns, a 4" on the bow and a 3" on the stern, the gun crew will only man the 3" stern gun, just another little problem that needs looking at Mr beanie.
I thought as much, and that is what I expected you to have. Thanks for the update. Still in the process of trying to keep each sub's upc files straight in my head as I do the edits, trying to match the gun set-up from a previoius beta release, and the newer settings for other things we have changed... trying to get back to a "known condition" where we could at least recover from the "disappearing gun crew", whereas with it as it is now, you can never crew your new gun, unless you ~really~ dig into some Save folder editing...

Question.
Do any of these merchant ships have ASW equipment?, I ask because I had a strange encounter with a convoy with a Naka Light Cruiser and a destroyer as escort.
With only 3 ships left, a Large Modern Tanker which was disabled, a Modern Passenger Liner and the Destroyer I noticed that the Liner and the Destroyer were both actively searching for me. At one point the Destroyer was about 5,000 yards away but I was still being actively searched for by this Liner and it must have signalled a contact report to the Destroyer that it had found me and it came back to drop some more depth charges.

Needless to say Mr beanie I was a bit surprised to say the least, after about three hours a large task force came passing by and you guessed right, those bloody escorts came to join in the fun as well. There was nothing I could do as one of them was charging about all superhero like and the moment I went to ahead one third it pounced all over me.

This all began at 10:15 am and went on till 7:35pm that night, me and the boys were almost deaded that day.
Yes, some of the merchies do have hydrophone. A select few have sonar - I cannot remember which do, and don't feel like going through the "list" again, because I didn't save it the last time, and would have to build my search again (oldmanitis means I cannot remember how I did it before... ) Anyway, some of them can "hunt" you somewhat, but you have to be in their "path". They generally do not come after you. The Aux Cruisers will, and even have depth charges, so be wary of them little kittens. We were thinking of putting depth charges on a select few merchies, because there is now documented proof of a US sub being sunk by a merchant, according to re-interpreted WWII Japanese documents. It was assumed that the sub's conn was holed by the merchant's deck gun(s), while shooting at the submerged submarine's raised periscope, then the merchie ran it over, supposedly making contact with at least the shears, and then they dropped 4 depth charges (their entire stores) while passing over its known location. A short little bit after that, there was a series of other explosions, and it is assumed that is when the sub sank. It was a Pearl boat, up in the Aleutians, and it bothers me not remembering the boat or the skipper... they just found the submarine not too long ago. From the pictuers, the researchers who found the boat assumed initially that one of their own torpedoes got them, but the damage is not that "strong" according to others... anyway, yes, you can be bird-dogged by some of the merchants.


Quote:
Originally Posted by 3catcircus View Post
While probably not historically accurate, is there a way to incorporate a range knob like OTC uses?
What, after all, is "historical" in this game? It is partially "simultated", but definitely not "historical"... lol - I do have it showing in a test submarine, but I have not managed to have it function correctly yet. I missed something in CapnScurvy's OTC files, and I think I'll give up on it for this next release, but hopefully either he will come out of retirement long enough to do an OTC add-on for FotRSU, or will maybe do that dial for FotRSU, or maybe I'll figure-out where I'm going astray with it... We ~have~ to get the deck guns placing themselves better, and have the SJ radar be consistent... The Improved SJ and ST might have to wait also... I have not been able to try my idea for the ST yet, and I do NOT expect my idea for it to function... unfortunately... but ya never know until ya try...
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