View Single Post
Old 09-28-19, 05:26 AM   #433
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Quote:
Originally Posted by kapuhy View Post

The obvious solution would be to export all parts of the ship, make one object out of them in 3D application and link that model to DMG_col_ node. I'll try that with Schute_M1 this weekend and report how it went.
That could be the solution but we could then, in theory, sink a ship just by shooting at the funnel with our AA gun, taking all of her "damage points" in the process?
In my opinion, this would be too much dance for something which is barely noticeable in normal game play...

EDIT:
On a second thought we couldn't actually sink the ship because her funnel would come off, right?

Last edited by vdr1981; 09-28-19 at 05:48 AM.
vdr1981 is offline   Reply With Quote