Thread: [REL] FOTRS Ultimate Project
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Old 10-31-16, 09:42 AM   #2432
propbeanie
CTD - it's not just a job
 
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Originally Posted by Rockin Robbins View Post
It's time!...
...

Issues still remaining:

  • The FOTRS 1.5 campaign makes TMO look like a square dance. It's optimized for multi-player and a single sub will die. Your experience doesn't matter much--great players are dying in testing. This is a challenge mode extraordinaire. It will also be changed.
  • On a very few ships we have missing textures, so you might see a black gun, radar antenna, turret or other. Please report these as you find them.
  • Unfortunately, we've had to disable CapnScurvy's seaplane launcher escorts for now. It will make a triumphant return on a later release.
  • ...
  • ...
So start the stopwatch! Our goal is to go public beta next week...
So, do NOT add-in ANY of the Campaign and / or other MIS files I've tweaked on over the last few weeks, else there'll be calls for Type=18 and Type=19 Axis ships that will attempt to launch planes, and mis-matched Type=4 DD and DE vessels. They could potentially render the Campaign and / or MIS file inoperative at best, but have the potential to crash your computers to black screen CTD instead. It looks like, but needs to be confirmed that s7rikeback has the NDEAkikaze back to Type=2 and the NDDMinekaze, NDDMomi, NDDMomiII and NDDWakatake back to Type=3, which was the original setting in FotRS, all of which simulated the IJN's downgrading of their older "Destroyer-type" vessels prior to the outbreak of war...
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