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Old 01-07-20, 07:43 AM   #334
propbeanie
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Quote:
Originally Posted by von Zelda View Post
The US & British ports are NOT a big problem although returning to one is a somewhat slow process. I turn radar off but that surface sonar is a real bug and it slows ya down. Maybe a "No Traffic Friendly Harbor Mod" in the future?

I'm using the new FothRS UE by the way. The time period is Oct, Nov, Dec 1944. This 20nm area around Okinawa is the only area that I've found where the frame rate drops so low the game stops. I'm not receiving any radar or sonar signals, just a slowing down. Per your DD description above, maybe there's a large task force or convoy positioned in or near the Okinawa harbor causing an issue?

Thanks for looking into it.
Quote:
Originally Posted by von Zelda View Post
propbeanie,

Dec. 19, 1944 after dark in Heavy Rain and Heavy Fog:

Eastbound at top speed on the surface, approx. 25 nm due west of Okinawa Harbor itself. Game now close to zero frame rate and could make no more orders or changes to the game. Had to quit.

Observed at least 68 ships by radar and sonar, probably more, mostly stationary, located mostly in deep water on the southern, shallow portion of the gulf some 8 nm to 24 nm due west of the Okinawa Harbor in groups of 11, 9, 8 and 39 (in 2 long rows) with multiple battleships and carriers of the same class or type.

Could not proceed any further due to low frame rate. Most likely more enemy ships out of radar and sonar range!

Hope this helps indicate the problem.
If the friendly ports cause you no issues, then Okinawa surely shouldn't. I have run a set of test missions from Dec of 1943 when traffic is the heaviest there, through January of 1945 when it really starts to drop off in the area. I cannot find any issue around there. Here is a screen grab of the Mission Editor, with the player running on December 19, 1944:



In the immediate area are 3 coastal groups. No convoys, no task forces, no major groupings of any ship, other than those, of which two are sets of fishing boats, calling for one boat each 100% of the time, and a 2nd fishing boat 50% of the time. Those groups spawn about 80% of the time every 25 hours, and they do terminate after their runs. The 3rd group is a set of Daihatsu barges, with up to four of them in the group, with an armed one "escorting" them at times. In the harbors themselves, with Naha being the main one (lower-middle-right), and another just south of there, both having over a dozen ships along their respective docks, but each only spawning one ship - which is reduced from the highs back in 1943, to simulate the impact of the US subs and CV Attack Groups on Japanese shipping late in the war. That's all that shows for multiple runs in the ME. I cannot come close to replicating what you are experiencing. The US invasion occurs in April, and the IJN had already withdrawn most of their warships either to Singapore or the home islands.

I'll ask again, did you clear the Save folder contents after activating FotRSU, and do you have only FotRSU files in there? No RFB stuff or anything else from experimenting with the sonar on the subs? Any files from any other mod will render FotRSU useless and full of errors. We have completely different calls on most major ships, as well as different airplane calls.
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