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Old 05-24-14, 09:02 AM   #898
Stiebler
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Join Date: Oct 2005
Location: London, UK
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@les green0:
Wide-screen mod. There is none, I regret to say.
The problem with all wide screen mods is that they alter so many SH3 files, a fact which tends to destroy a lot of other mods if installed before the wide-screen mod, or the other mods wreck the wide-screen mod if they are installed afterwards.

Anyone who wants to adapt a wide-screen mod must install it first over SH3, and then alter every subsequent mod that affects the files changed by the wide-screen mod. There is no easy solution, since users of SH3 have different preferences for different mods. And you have to know what alterations to make, of course.

@Pertinax:
(Have you been reading second-century Roman History recently?)
The waypoint dot on the map screen, for the Kiel passage, doesn't exist. Ironic really, considering that it was Der Teddy Bar of NYGM who first invented this auto-navigation tool.

When you sail through the Kiel canal, you will travel at a maximum time compression (tc) of (default) 4x, which makes a very slow passage. And there isn't actually anything to see anyway in the Kiel Canal. Much better to travel the long way round, north of Denmark, at tc 1024 or more!

It was Ref (later of GWX) who created the Kiel Canal in SH3. Undoubtedly a great achievement by a master of SH3, but I've always thought that it was a mistake, because it adds nothing to game-play but hugely increases the size of the map file, already by far the biggest single file supplied with SH3. The effect of Ref's even-more-enormous map file is to act as a big drag on download times for SH3 super-mods (a real nightmare before the arrival of Broadband connections, and it would not have been necessary to include the map file at all without Ref's changes), and to delay loading times of SH3 itself into computer RAM.

Having said that, it would clearly be a good idea to add the waypoint dot to the map of NYGM. Thanks for the suggestion.

Stiebler.
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