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Old 02-19-20, 07:58 AM   #4
propbeanie
CTD - it's not just a job
 
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Join Date: May 2016
Location: One hour from Music City USA!
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The ME does have some cool "short-cut" keys, which are difficult to find documentation on, but if yours opens "full-screen", that hides the bottom dialog tray, which is very useful. Make the app window a pinch shorter so that you can see that bottom gutter, and you'll be able to see the decimal representation, and the latitude / longitude of where your mouse cursor's "tip" is. If while moving around, you press the <H> key, the "height" of where you are will be displayed. On my laptop, I have to press <Shift><H> to get it to show. So "depth" is with a minus sign (-28.786329m) and "height" is positive numbers (34.980675m), which can be very useful at times, especially with airplanes, which don't seem capable of detecting height changes in the terrain, and will just fly into and smack hills and mountains... perhaps they were wounded by AA fire?... Anyway, <R> turns on the "Ruler" (Radius Measure) to measure between two points on the map, and the <Space> bar will turn on the "hand" to grab the screen and "move" your view of the map. A mouse click and then movement lets those buttons work. I cannot remember how to do the "time" button quickly... The "time" button does not work on RGG (Random Generated Groups) anyway, but if you put a "Unit" on the map, or create a group for that "Unit" and add Waypoints, using that clock button (Estimated Arrival Time) and then selecting the Unit itself, each Waypoint will then have an estimate of the Unit's (Group's if the leader is selected) approximate time at each waypoint, including the date / time. It can be extremely difficult to read most times, and frustratingly requires zoom level changes constantly, but is necessary if you want something relatively "precise"... - Not always an "exact" science in the game though.
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